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CLOSED BETA

Titan XI: Closed Beta Notice

During live beta testing, several serious exploits were discovered that may have compromised server integrity and gameplay fairness. As a precaution, Titan XI has temporarily transitioned to a closed beta while we investigate the extent of these issues, address vulnerabilities, and restore a fair and stable experience for everyone.

Server reopening is currently TBA. We appreciate your patience and understanding as we work toward welcoming adventurers back to Vana’diel.

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Development Log

Titan Development Log

September 25, 2026 10:40 AM CST

White Mage Recruits Respond to Group Emergencies

White Mage Recruits now use Erase and choose Curaga when several nearby allies need healing. Divine Seal supports major healing emergencies, while Benediction is held for a severe party-wide crisis.

They maintain Reraise on themselves and use the highest Regen tier available at their level, while keeping cures, status removal, Raise, Protectra, Shellra, and Haste.

September 25, 2026 10:14 AM CST

Black Mage Recruits Read the Fight

Black Mage Recruits now look for an enemy's elemental weaknesses and the party's Magic Burst openings before choosing a spell. They weigh the damage against their MP reserve and the foe's remaining HP, with a more cautious pace in passive stance.

They can Sleep an extra enemy threatening the party, use Elemental Seal or Manafont when the fight calls for it, and cast Aspir only when the foe has MP to take.

September 25, 2026 9:50 AM CST

Bard Recruits Sing for the Party

Bard Recruits now choose songs for the party in front of them. They can speed up melee fighters with March, sharpen their accuracy with Madrigal, restore MP with Ballad, or turn to Minuet and Paeon when those fit the fight.

They can also use Finale, Elegy, Lullaby, and Threnody against foes, with higher song tiers as they level. The server avoids repeating active songs and reserves Bard abilities for meaningful moments.

September 25, 2026 9:23 AM CST

Corsair Recruits Read the Party

Corsair Recruits now choose Phantom Rolls around the party they actually have, follow up good rolls carefully, and use Quick Draw shots that fit the foe. A gun takes priority for weapon skills, while dagger skills remain available when needed.

The server now handles their shared roll and Quick Draw recasts, virtual cards, and Random Deal without relying on player Gambits.

September 25, 2026 8:37 AM CST

Summoner Recruits Pay for Their Avatars

Summoner Recruits now spend MP to call an avatar or spirit, and keeping one present drains MP over time. Astral Flow pauses that upkeep, while Refresh and drinks can help sustain it. An avatar leaves when its Summoner runs out of MP.

The server uses its normal summon costs and avatar upkeep values.

September 25, 2026 8:21 AM CST

Condition Menus Stay Centered in TitanGambits

Condition 1 and Condition 2 now stay centered over the Gambits window while open, even when their longer menus finish laying out. Target and Action menus keep their existing placement.

September 25, 2026 7:21 AM CST

Summoner Recruits Learn Blood Pacts

Summoner Recruits now choose avatars to fit the fight. They can heal and protect the party with Blood Pact: Ward, use level-appropriate Rage pacts for damage, and call on Astral Flow when a fight turns dangerous or an NM needs extra force.

At level 50, a Summoner low on MP can briefly summon a light spirit for Elemental Siphon. Blood Pacts now check the avatar, level, MP, range, and recast on the server.

September 25, 2026 6:39 AM CST

Four More Jobs Join the Recruits

Dancer, Scholar, Geomancer, and Rune Fencer can now appear at Recruit anchors and in automatic party fills. Dancers bring two daggers and helpful Waltzes, Scholars mix healing with magic, Geomancers provide auras, and Rune Fencers defend the party with great swords.

Each job has its own server-run action profile and level-scaled gear strength.