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CLOSED BETA

Titan XI: Closed Beta Notice

During live beta testing, several serious exploits were discovered that may have compromised server integrity and gameplay fairness. As a precaution, Titan XI has temporarily transitioned to a closed beta while we investigate the extent of these issues, address vulnerabilities, and restore a fair and stable experience for everyone.

Server reopening is currently TBA. We appreciate your patience and understanding as we work toward welcoming adventurers back to Vana’diel.

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Development Log

Titan Development Log

September 25, 2026 4:28 AM CST

Gambits Pickers Stay With the Window

Condition and Action pickers now open over the TitanGambits window, even when you place it near the bottom of the screen. The shared placement fix also keeps the other pickers close to the editor.

September 25, 2026 4:21 AM CST

Weapon Skill Buttons Show Your TP

Player weapon skill buttons in TitanGambits now fill green as TP builds and become solid green at 1,000 TP. This includes Best Weapon Skill; spells and abilities continue to show their recast progress.

The gauge is for the player character. Recruit Trust combat remains under server AI.

September 25, 2026 4:13 AM CST

Recruit Trusts Get Their Own Job AI

Recruit Trusts now make their own combat decisions from server-run job profiles. All 18 Wings of the Goddess jobs have a dedicated main-job plan for fighting, healing, support, and survival; Paladin and Ninja can also Provoke when tanking. Recruits use medicine when it is useful and still follow normal item restrictions.

TitanGambits continues to run your character’s personal Gambits. Recruit tabs now show Gambits disabled while keeping recruitment, stance, and release controls.

September 25, 2026 2:05 AM CST

TitanGambits 2.2.168 Improves Action Reliability

Player Gambits now recognize their own queued commands before applying manual chat pauses, so a queued Cure no longer cancels itself. Recruit actions also receive clearer server acknowledgments, and action readiness and target checks have been tightened.

September 25, 2026 1:05 AM CST

Recruit Command Delivery Now Has Server Receipts

Recruit Gambits now wait for the server to confirm action control before treating it as active or sending the first action. This closes a startup gap where a queued command could look successful without reaching the server.

A bounded local command trace and matching server receipts and status replies will help identify the remaining cause of generic command errors without hiding them. The exact client error source remains unknown.

September 25, 2026 12:47 AM CST

Recruit Gambits Respond Faster and RDM Dia Stops Repeating

Recruits move to their next eligible Gambit sooner after an action finishes. Red Mage recruits now treat Dia II and Dia as one upkeep effect, and the server checks the enemy before allowing another Dia cast while it remains active.

The updated addon and server command are published.

September 25, 2026 12:34 AM CST

Recruit Weapon Skills Wait for Melee Range

Best Weapon Skill now waits for a Recruit to close with its target before spending TP. This keeps a level 75 Thief from choosing long-range Gust Slash while stronger Dagger skills such as Shark Bite are ready for melee.

Explicitly chosen weapon skills keep their usual range.

September 25, 2026 12:27 AM CST

Thief Recruits Use Sneak and Trick Attack

Thief recruits can now activate Sneak Attack and Trick Attack even when their status icons are unavailable to the addon. They still wait when the effect is visibly active, and Trick Attack still requires a living Warrior, Paladin, Ninja or Rune Fencer tank in the party.

The updated addon is published.