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CLOSED BETA

Titan XI: Closed Beta Notice

During live beta testing, several serious exploits were discovered that may have compromised server integrity and gameplay fairness. As a precaution, Titan XI has temporarily transitioned to a closed beta while we investigate the extent of these issues, address vulnerabilities, and restore a fair and stable experience for everyone.

Server reopening is currently TBA. We appreciate your patience and understanding as we work toward welcoming adventurers back to Vana’diel.

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Development Log

Titan Development Log

September 24, 2026 2:15 PM CST

Recruit Dispel and Refresh Targeting

TitanGambits Recruit Dispel rows now reach the enemy target even when the client cannot see dispellable status. The server checks the actual effect before casting, so an empty target does not consume MP. Recruit Refresh can target an MP-bearing party member when their buff icons are unavailable; the server rejects an already Refreshed target.

Action requests use the same chat transport as other Recruit controls, and party status reading includes all six slots.

September 24, 2026 1:56 PM CST

WHM and RDM Recruit Cure Efficiency

The WHM and RDM Recruit default templates now choose Cure tiers from the target's missing HP, a level-based healing estimate and each spell's MP cost. Emergency rows aim toward 80% HP; maintenance rows use job-specific HP goals and keep an MP reserve. Tiny maintenance heals yield to lower Gambits.

The 14-row count is unchanged. Existing custom sheets adopt these defaults only with LOAD DEFAULT.

September 24, 2026 1:46 PM CST

TitanGambits Individual Master Switches

The top GAMBITS ON/OFF button now applies only to the selected player character or owned Trust. Each character saves its own switch states locally, while jobs continue sharing their editable Gambit rules. Turning one party member off leaves the others on.

Generated Recruit melee still follows its separate AGGRESSIVE/PASSIVE stance.

September 24, 2026 1:32 PM CST

TitanGambits Shared Local Job Sheets

Player Gambits now save locally by main job, and generated Recruit Gambits save locally by Recruit job. Different characters and differently named Recruits on the same installation share their matching job sheet. Named Trusts keep their own sheets.

Existing sheets are imported on first use only when the shared job sheet is absent; originals are preserved. The files live outside launcher-managed addon updates.

September 24, 2026 12:57 PM CST

Generated Recruit Combat Stance

TitanGambits now gives each generated Recruit an AGGRESSIVE or PASSIVE button. Aggressive Recruits follow their leader into melee. Passive Recruits stand back near casting range and continue eligible non-melee Gambits; melee weapon skills are disabled while passive.

The stance is checked and held by the server for that Recruit lifetime. A new Recruit starts aggressive.

September 24, 2026 12:27 PM CST

Generated Recruit Job-Based Defense

Generated Recruits now use level-scaled virtual armor defense for each of the 18 supported job profiles. The values represent a well-equipped set appropriate to the job and level, including typical shield defense where relevant. At level 75, Paladin has 240 virtual armor DEF and White Mage has 170 before natural stats and buffs.

The old shared armor DEF grants were replaced, so they do not stack. The six currently enabled Recruit jobs remain the same.

September 24, 2026 12:13 PM CST

Generated Recruit Combat Name Grammar

Generated Recruits now publish their names with the same no-article prefix used by named Trusts. Combat messages should say the Recruit name directly instead of adding The before it. Monster name formatting is unchanged.

The local map server compiled and linked successfully.

September 24, 2026 11:58 AM CST

Black Mage Recruit Smart Nuke Default

The Black Mage Recruit default now uses one Highest Available Nuke row instead of separate Thunder, Blizzard and Fire rows. It tries the highest accessible elemental spell, accounting for job level and observed MP. The server validates recast before casting. Remedy and an emergency X-Potion retain the 14-row template.

Existing custom sheets remain unchanged until LOAD DEFAULT is pressed.