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CLOSED BETA

Titan XI: Closed Beta Notice

During live beta testing, several serious exploits were discovered that may have compromised server integrity and gameplay fairness. As a precaution, Titan XI has temporarily transitioned to a closed beta while we investigate the extent of these issues, address vulnerabilities, and restore a fair and stable experience for everyone.

Server reopening is currently TBA. We appreciate your patience and understanding as we work toward welcoming adventurers back to Vana’diel.

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Development Log

Titan Development Log

September 19, 2026 3:56 PM CST

Healer Trust Protect Shell Fail-Safe Prepared

Audited healer Trust support buffing after Ygnas repeatedly cast Protectra and moved healer Protect and Shell support to prioritized single-target fail-safe targeting.

Apururu, Cherukiki, Ferreous Coffin, Karaha-Baruha, Kupipi, Mihli Aliapoh, Pieuje, Ygnas, Yoran-Oran, and Monberaux now avoid raw party-wide Protectra/Shellra retry loops against targets that cannot accept the buff normally.

September 19, 2026 3:45 PM CST

Curio Vendor Moogle White Goods Enabled

Enabled the Curio Vendor Moogles in the three starter ports by removing only their expansion-content visibility gate.

Their existing shop script still requires Rhapsody in White to open the menu, and individual stock entries remain gated by their own Rhapsody key items so higher-tier goods stay locked.

September 19, 2026 3:18 PM CST

Healer Trust Life Priority Audit Prepared

Audited the healer Trust group after Apururu failed to save a party member and added a shared life-priority healing layer so emergency Cures evaluate before buffs, MP tools, support actions, melee behavior, and personality-specific actions.

The new healer layer targets the lowest-HP party member first, adds multi-target recovery support, gives Karaha-Baruha the shared healer safety hooks, and adds lower-priority alliance healing support through a new native lowest-HP alliance selector. Live activation requires a Linux xi_map build for the new selector.

September 19, 2026 2:49 PM CST

Physical Trust Anchor Visibility Restored

Backtracked the staged Trust knockout/Raise-window change before activation so defeated Trusts return through the normal Trust death path again.

Updated physical Trust anchors so active recruited Trusts keep their source hidden through hourly refreshes, preventing other parties from seeing or recruiting a Trust source that is already summoned elsewhere. Trust death now restores the source to its book, crystal, guide, or anchor point immediately.

September 19, 2026 3:05 PM CST

Trust Global Tuning Module Prepared

Prepared a toggleable Titan Trust global tuning module that applies Trust-wide balance adjustments from one configuration table instead of hard-coding numbers in individual Trust scripts.

The module keeps the 75 percent MP-cost reduction and adds configurable Trust-wide offensive pressure, accuracy support, weapon-skill damage and damage-taken reduction so Trust strength can be tuned quickly.

September 19, 2026 2:53 PM CST

World Trust Anchor Refresh Restored

Prepared physical Trust anchors to refresh every Vana'diel hour again, reclaiming outstanding summoned Trust slots when players do not manually release them.

Trust death is now handled separately from release: releasing a recruited Trust restores the source anchor immediately, while a dead recruited Trust keeps that anchor hidden until the next Vana'diel day.

September 19, 2026 2:34 PM CST

Trust MP Costs Reduced Across The Board

Prepared a global Trust spawn update so every Trust receives a 75 percent MP-cost reduction, covering offensive casters, healers, tanks, supports, and future Trusts that use the normal Trust summon path.

The Offensive Caster pool keeps its elemental casting behavior active, while focused static guards now verify both the caster baseline and the global Trust MP-cost reduction hook.

September 19, 2026 2:18 PM CST

Long NM Respawns Shortened To One Hour

Prepared a modern-retail-style NM respawn pass that replaces old 21-hour-plus windows with one-hour respawns across scripted world NMs, including examples such as Vrtra, Tiamat, Jormungand, Cerberus, Khimaira, Hydra, and other legacy long-window notorious monsters.

The pass also updates Titan custom NM persistence and placeholder cooldown paths, while preserving already-short NMs such as Argus. A static guard now blocks reintroducing the old long respawn patterns.