Uptime unavailable
CLOSED BETA

Titan XI: Closed Beta Notice

During live beta testing, several serious exploits were discovered that may have compromised server integrity and gameplay fairness. As a precaution, Titan XI has temporarily transitioned to a closed beta while we investigate the extent of these issues, address vulnerabilities, and restore a fair and stable experience for everyone.

Server reopening is currently TBA. We appreciate your patience and understanding as we work toward welcoming adventurers back to Vana’diel.

Back to Home

Development Log

Titan Development Log

September 16, 2026 10:58 AM CST

Player Gambits Master Engine Architecture Added

Reworked Player Gambits so TitanGambits now owns the shared engine, priority layers, context scanning, action locks, target validation, party scanning, ownership checks, and job behavior definitions in one place.

Titan-managed LuAshitacast JOB.lua files are now thin loaders that delegate into the master Player Gambits engine, making future job behavior updates centralized instead of duplicated across every profile.

September 16, 2026 10:42 AM CST

Launcher Player Gambits Added

Rebranded the optional launcher-managed job automation feature as Player Gambits so players can enable or disable Titan's combat and support gambits without needing to know the underlying addon engine.

Added the TitanGambits Ashita wrapper with /gambits on, /gambits off, and /gambits status commands. The launcher toggle and in-game command now share the same persistent setting, while Titan-managed job profiles remain protected from silent overwrite.

September 16, 2026 10:13 AM CST

Launcher Player Gambits Profile Automation Added

Added optional Titan-managed Player Gambits automation to the launcher so players can enable addon startup and install default character/job profiles using Titan's native JOB.lua profile flow.

The launcher creates missing profiles in each CharacterName_CharId folder, keeps Titan defaults in a separate template store, and never overwrites user-edited profiles unless Restore Titan Default is pressed.

September 16, 2026 9:52 AM CST

Treasure Hunter Feedback Added

Added a private system message when a player action successfully applies or raises a monster’s Treasure Hunter tier.

The message only goes to the responsible player, only fires when the mob’s Treasure Hunter value actually changes, and normal drop behavior is unchanged.

September 16, 2026 9:49 AM CST

Combat Flow QoL Panel Added

Added a Combat Flow panel to the About page Quality of Life Updates section, summarizing Titan's recent casting while moving, ranged attacks while moving, and Treasure Hunter behavior changes.

September 16, 2026 9:43 AM CST

Treasure Hunter Application Updated

Changed Titan Treasure Hunter behavior so qualifying actions immediately apply the attacker's current Treasure Hunter value to the monster instead of building through later upgrade procs.

A monster's existing higher Treasure Hunter tier is preserved, higher Treasure Hunter from another eligible attacker can still raise it, and normal drop calculations continue to use the monster's final Treasure Hunter tier.

September 16, 2026 9:34 AM CST

Ranged Attacks While Moving Setting Added

Added a Titan map setting that allows player ranged attacks to continue while moving, without changing ranged delay, damage, TP, accuracy, ammo use, animations or normal ranged attack validation.

The change is scoped to player movement interruption only; target validity, range, facing, line of sight, equipment requirements, timing and ranged job mechanics remain handled by the existing ranged attack checks.

September 16, 2026 3:23 AM CST

Rhapsody QoL Summary Added

Updated the public Quality of Life summary to call out Titan's starting Rhapsody in White support for more affordable transportation, a modest EXP bonus, and 2x skill gain.