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CLOSED BETA

Titan XI: Closed Beta Notice

During live beta testing, several serious exploits were discovered that may have compromised server integrity and gameplay fairness. As a precaution, Titan XI has temporarily transitioned to a closed beta while we investigate the extent of these issues, address vulnerabilities, and restore a fair and stable experience for everyone.

Server reopening is currently TBA. We appreciate your patience and understanding as we work toward welcoming adventurers back to Vana’diel.

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Development Log

Titan Development Log

October 23, 2026 11:22 AM CST

Dynamis: Restore Exits When a Run Starts

The Somnial Threshold could be missing from a new Dynamis run because cleanup hid every NPC, while the next run restored boss-pop targets without restoring the exit. New runs now make the Somnial Threshold visible again in all ten Dynamis zones. Bastok’s exit has also been restored.

The exit restoration leaves boss-pop and earned victory targets separate. No game-server restart was required.

The separate black-screen entry issue remains under investigation. A GM’s entry still stalled after the entry-menu correction, then succeeded with TitanHub, enternity, TrueFPS and PacketFlow unloaded at 30 FPS. The affected character was recovered. No single addon or plugin has been identified as the cause.

October 23, 2026 11:07 AM CST

Dynamis: Prismatic Hourglass Entry Menus

Entering Dynamis with a Prismatic Hourglass could leave the client on a black screen before zoning. The entry path was opening the legacy traded-hourglass event, which waits for a different registration handshake. All ten entrances now use the current client's Prismatic Hourglass menus and matching parameters.

First-visit introduction scenes remain part of entry. The corrected flow handles both entry choices and cancellation, checks that the reservation is still active, and keeps the existing entry requirements, participant limits and registration path.

A GM's stuck entry was recovered separately. No game-server restart was required.

October 23, 2026 10:31 AM CST

Classic Limbus Client Compatibility

The earlier Limbus server restoration also needed matching classic client files. Without them, the restored Apollyon entrance appeared as Apollyon Antlion, and clicking it could leave the character waiting in an event without opening a menu. Titan's base client had modern Limbus names and events, while the server uses the classic battlefields.

The launcher now supplies six matching Apollyon and Temenos files covering names, events and English dialogue. Apollyon’s entrance is named Swirling Vortex, and its selection menu opens.

Run the launcher's client file check, then fully close and relaunch FFXI before entering Limbus. No additional game-server restart is required.

October 23, 2026 9:47 AM CST

Limbus Entrances and Classic Battlefield Data

The Swirling Vortex inside Apollyon could do nothing when selected, even with Cosmo-Cleanse and the correct card. The classic Limbus scripts depended on enemy and crate definitions from Phoenix data overlays that the current zone loader was not applying. Six Apollyon and seven Temenos battlefield scripts consequently failed to load.

Apollyon and Temenos now use the classic Limbus definitions from their configured Phoenix modules in the data files the server actually loads. This restores the enemies, reward crates, entrance targets and battlefield handlers together. The normal cards, Cosmo-Cleanse, chip trades and battlefield admission rules still apply; this update does not bypass them.

All four restored zone-data files passed native decoding. This correction covers Apollyon and Temenos; other zones with data overlays require separate review.

October 23, 2026 8:28 AM CST

Titan Shop: Missing Item Icons and Login Points Sorting

Titan Shop icons could remain blank even after the previous catalog and cache update. The texture backend called a release helper that does not exist in Ashita's Direct3D library. That error was caught by the icon loader, which marked the image as failed instead of drawing it. TitanHub 2.4.151 uses the supported helper so downloaded FFXIAH images can become drawable textures.

LP High and LP Low buttons now sort items by Login Points within each Titan Shop category. High prices appear first by default, and equal-price items sort alphabetically. Sorting does not change prices, eligibility, purchase confirmation or delivery rules.

The update is available through the launcher without a game-server restart. After updating, reload TitanHub with /addon reload TitanHub or start a new game session to clear the old failed-image cache.

October 23, 2026 8:17 AM CST

TitanHub: Direct Recruit Hires, Shop Icons and Compact Layout

Paid Recruit job buttons now hire immediately instead of opening the confirmation popup that players reported flickering. The fee remains 1,000 gil per started minute of that job's remaining cooldown. The server calculates the actual charge and reports it in purple Emotes text, which appears in Window 2 when Emotes are routed there. Expired cooldowns remain free, and retries keep the same purchase ID to avoid duplicate charges.

The Services tab and its page header now say Guild Crafting so the name fits the navigation button. Titan Shop uses FFXIAH item icons across Equipment, Costumes, Consumables, Furnishings and Craftables. Its icon cache previously discarded entries after 64 images, causing an expanded catalog to keep requesting them again. The cache now retains the current catalog's icons, and item links provide a fallback when an older catalog response lacks an item ID. Craftables keep their HQ result icon, and costume sets use their display item rather than a purchase receipt ID.

Compact mode's menu now uses the available window width instead of a fixed narrow column. The redundant Menu button is hidden while you are already in that menu, and the snap-position buttons stay aligned as the interface scale changes. Standard mode has Compact and Tab buttons beside the active-page header; Compact panels keep Tab, Menu and Standard mode controls at the top. Saved layouts and other preferences are retained.

Titan Launcher 1.6.22 preserves saved OFF choices for optional addons such as Craftmon. Stale startup scripts could previously re-enable an unchecked addon during preference import or refresh, and a preserved reload command could start it even when the generated load command was absent. Those paths now respect the disabled choice while retaining startup arguments and reload commands for enabled addons. The launcher and installer are Microsoft-signed. Update with the game closed and start a new session to apply addon selections; an addon already running in the current session is not unloaded remotely.

October 23, 2026 7:42 AM CST

Guild Crafting, Titan Shop, Recruit Purchases and Dynamis Updates

Guild Crafting Service is now under Services in TitanHub. You can search the website's recipe catalog, filter for materials you own, choose between alternative crafting methods and review the exact materials and gil fee before confirming. Use the Main character selected on the website; the tab connects through your active game session without asking for your account password.

Orders use the same service as the website, including the fee of 120% of the output's vendor sell value and the flat 5% HQ chance. You supply all ingredients and crystals. Recent orders show their status and allow cancellation while eligible. Completed crafts go to your Delivery Box, and collecting a finished order is not required before placing the next one. One unfinished craft at a time and the usual full-box and transaction checks still apply.

Titan Shop is also under Services, with Equipment, Costumes, Consumables, Furnishings and Craftables in separate collapsible sections. The balance at the top shows Login Points (Titan Tokens), the same account-wide currency used on the website. Rewards use the website’s current catalog, prices, race and ownership restrictions and go to the Main character selected on your account. Consumables keep their listed bundle quantities, and costume sets deliver their missing pieces.

Purchases require confirmation and retain a saved receipt for safe retries if a connection is interrupted. Craftables show the required materials and crystals and use the website’s guaranteed-HQ service; they are marked delivered only after the game confirms success. Delivery capacity and material checks remain on the server, so a failed request cannot bypass those rules.

Dynamis’s level-75 data files were not being applied by the current zone loader, leaving modern enemy levels and reward tables in use. The update corrects the files that the map actually loads across all ten original Dynamis zones. It lowers 2,091 spawn level ranges without raising any existing enemy levels, and keeps current client entity IDs, spawn positions and encounter scripts. Ordinary enemies use level-75-era limits; later named encounters are limited to level 85. The original Dynamis Lord remains level 90, and the existing Arch-boss exclusions remain in place.

Dynamis loot tables no longer award the 66 audited equipment items that require levels above 75, including Oneiros, Archon and Moepapa pieces. The same exclusion covers steal and despoil tables. Other reward entries retain their configured odds, with any removed grouped outcome returning nothing instead of increasing the remaining rewards’ chances.

Every Dynamis run now starts with a fixed 120 real minutes, including Tavnazia. Kills, statues and ??? objectives cannot extend it. Tavnazia’s progression QMs still advance their waves.

Recruitment job buttons now offer a one-time purchase while that job is on cooldown. The fee is 1,000 gil per started minute remaining: 5 minutes costs 5,000 gil, while 5 minutes and 1 second costs 6,000 gil. The confirmation follows the timer, and the server calculates the charge when it processes the request. Expired timers are free. A successful paid hire restarts only that job’s normal 30-minute timer. Retrying the same purchase does not charge again.

Field anchors retain Artifact armor appearances. Free selected Recruits now always wear Relic armor appearances without requiring the owner to reach level 75 on that job; GEO uses Bagua and RUN uses Futhark. Paid cooldown hires wear Empyrean armor appearances. All three retain ordinary Recruit weapons and combat stats. Paid hires have no recurring wages and leave on zoning, death, dismissal, normal logout and server restart. Existing party, combat and encounter restrictions remain in place; Dancer remains temporarily unavailable.

Bordered Field Recruit and Recruit badges now sit beside names and jobs in Gambits. The server identifies the recruitment source, so a character’s randomized name does not determine its badge.

TitanHub 2.4.149 is available through the launcher after this server update.

October 23, 2026 6:46 AM CST

TitanHub: New Name and Hybrid FPS Default

TitanGambits is now TitanHub. The main header, compact windows, popouts, launcher addon list and current website guides use the new name. Titan Launcher 1.6.20 loads TitanHub automatically and keeps it enabled. Your existing settings, job sheets and window state are retained; /gambits and /titan still open the same interface, and /titanhub is available too. Older startup configurations use a compatibility loader instead of starting a second Gambit engine.

New FPS preferences now default to 30/60 Hybrid: 60 FPS during normal play, with a 30 FPS cap during cutscenes or sustained slowdown. Every saved FPS choice is preserved, including TrueFPS, Static 30, Static 60 and older Hybrid selections. The older migration that could replace an unmarked Hybrid choice with TrueFPS has been removed.

The Microsoft-signed launcher and installer are available through the normal update process. Update with the game closed, then start your next session; LuAshitacast remains independent of TitanHub.