September 12, 2026 10:16 PM CSTCombat Pull Delay Lockout Removed
Combat Pull Delay Lockout Removed
Prepared the map-server combat update that removes the old Wait Longer engage lockout between pulls. Players can re-engage a new target immediately after a fight instead of being blocked by the previous weapon delay gate.
The first swing on the new target still preserves any remaining weapon delay by carrying it into the new attack state, so this removes the pull lockout without granting instant extra attacks. A local WSL xi_map build passed, and the updated xi_map binary is live after an empty-server restart.
September 12, 2026 8:32 PM CSTPhysical Trust Individual Spots Removed
Physical Trust Individual Spots Removed
Removed the experimental individually placed physical Trust source NPCs from East Ronfaure, West Ronfaure, La Theine Plateau, King Ranperre's Tomb, Ghelsba Outpost and Valkurm Dunes. The physical Trust network now uses only the configured anchor pools around books, Home Points, Telepoints, Survival Guides and related travel sources.
The updated Lua is now live after the empty-server xi_map restart used for the combat update.
September 12, 2026 8:24 PM CSTPhysical Trust Role Pools Prepared
Physical Trust Role Pools Prepared
Prepared the physical Trust anchor redesign for configured book, Home Point, Telepoint and Survival Guide source spots using the role-slot layout active at that time.
Changed recruited world Trust sources to stay removed from the shared map until the original caster releases, dismisses or loses that Trust. The source now returns immediately to its original location instead of using the old five-minute respawn timer; Vana'diel-day identity rotation still applies when visible sources refresh.
The Lua files are published and now live after the empty-server xi_map restart used for the combat update.
September 12, 2026 7:00 PM CSTPhysical Trust World Hide Hardened
Physical Trust World Hide Hardened
Hardened physical Trust recruitment so a recruited world source NPC is marked DISAPPEAR server-side before despawn updates are sent to nearby players. This makes the shared source vacancy authoritative instead of relying only on client update packets.
Respawn/show now explicitly restores the source NPC to NORMAL before broadcasting the spawn update. This preserves the five-minute shared vacancy behavior while preventing stale visible sources for other players or later observers.
September 12, 2026 6:54 PM CSTPhysical Trust Duplicate Guard Hardened
Physical Trust Duplicate Guard Hardened
Hardened the world-placed physical Trust rotation so a visible slot checks the rest of its zone for same-spell or same-family conflicts before reusing its cached daily identity. If a duplicate is detected, the slot now immediately selects a replacement using the existing global Trust pool blocker.
Added an offline roster-consistency guard for zone-wide spell and family uniqueness, including East Ronfaure, across representative Vana’diel days. Full LuaJIT harness execution was unavailable in the local tooling environment because the lupa dependency is missing.
September 12, 2026 6:42 PM CSTConquest Menu DAT Patch Rolled Back
Conquest Menu DAT Patch Rolled Back
Rolled the public client patch manifest back from client-20260912-04 to client-20260912-03 after the conquest guard event DAT edit caused guards to skip normal dialogue and immediately cast Signet. The server-side conquest costs remain at the era values, but the client menu DAT display change is withdrawn pending a safer event-bytecode fix.
Restored the local authoritative copies of the affected event DATs to the known-good public hashes and preserved the reverted local DAT copies for analysis. Players should run the launcher file check or press Play so the launcher repairs the affected event DATs back to client-20260912-03.
September 12, 2026 6:37 PM CSTClient Patch-Staging Cleanup Added
Client Patch-Staging Cleanup Added
Cleaned the local client Patch-Staging workspace after verified client DAT publication, reducing it from about 50 GB of temporary release snapshots to an empty staging directory while preserving manifests, release summaries, exclusion reports and archive hashes under C:\Titan\Build.
Updated the client release tooling so incremental releases hash the full SquareEnix baseline but copy only changed files into Patch-Staging. The release runbook, DAT policy and Titan notes now require post-publication staging cleanup after public HTTPS hash verification.
September 12, 2026 6:26 PM CSTConquest Guard Scroll Prices Display Correctly
Conquest Guard Scroll Prices Display Correctly
Published the client DAT fix for Conquest Guard Common Items menus so Scroll of Instant Reraise displays at 500 conquest points and Scroll of Instant Warp displays at 750 conquest points, matching the server charge path.
The patch updates the affected client event DAT immediate tables for conquest guard events. The release was staged as an incremental launcher client patch, with private player data and runtime logs excluded from the managed manifest.





















Moon: Pending
RSE: Pending
Ferry: Pending
Server: Checking







