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CLOSED BETA

Titan XI: Closed Beta Notice

During live beta testing, several serious exploits were discovered that may have compromised server integrity and gameplay fairness. As a precaution, Titan XI has temporarily transitioned to a closed beta while we investigate the extent of these issues, address vulnerabilities, and restore a fair and stable experience for everyone.

Server reopening is currently TBA. We appreciate your patience and understanding as we work toward welcoming adventurers back to Vana’diel.

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Development Log

Titan Development Log

October 22, 2026 1:57 AM CST

Sagheera Services Menu Crash Corrected

Opening Sagheera’s full services menu could immediately close the client with FFXI-2003. Her script still selected a legacy Phoenix text table instead of Port Jeuno’s normal text.

The Lua correction is live on Titan and Dynamis without a server restart or client download. Existing mission requirements, prices, beastcoin handling and armor-upgrade rules are unchanged. Temporary GM test access has been removed without changing mission progress.

October 21, 2026 8:23 PM CST

TitanGambits: Hybrid Prioritizes Returning to 60 FPS

Hybrid now makes its first recovery attempt at roughly two seconds after falling back to 30 FPS, provided rendering at the 30 FPS cap has stabilized. The recovery settling period is 0.75 seconds, followed by one continuous second at 29 FPS or better. Failed attempts wait four and then at most eight seconds before retrying, shortening the previous 5/10/20-second policy.

When a cutscene ends, Hybrid immediately tries 60 FPS once the player is back in valid gameplay, even if it had entered performance fallback before the scene. Those recovery attempts retain the short probe safeguards: struggling 60 FPS measurements return to 30, and borderline recovery cannot remain unverified indefinitely. Repeated failures still back off to avoid constant rapid switching. A machine that cannot sustain 60 FPS will still spend time at 30.

Cutscenes still use 30 FPS in Hybrid. Static modes, saved preferences and quiet FPS switching retain their behavior. Update through the launcher and reload TitanGambits; no game server restart is needed.

October 21, 2026 8:05 PM CST

TitanGambits: Faster Hybrid FPS Recovery

Hybrid 30/60 now tries to return to 60 FPS much sooner after a performance slowdown. The retry delay starts at 5 seconds instead of 30, with two continuous seconds of stable rendering at the 30 FPS cap required before attempting 60 again. Repeated failed attempts back off to 10 and then at most 20 seconds, replacing the previous five-minute maximum.

Recovery probes have a shorter settling period and return to 30 when measured FPS stays below 55 for one second after that period. Borderline probes must establish healthy 60 FPS performance within six seconds. This keeps the retry quick without leaving an unsuccessful attempt at 60 indefinitely. Capped 30 FPS cannot prove that the machine has recovered enough headroom, so returning to 60 still requires a brief trial.

Normal Hybrid slowdown detection still requires two seconds below 55 FPS, and cutscenes retain the 30 FPS override. Static FPS 30 and Static FPS 60 keep their existing behavior. Update through the launcher and reload TitanGambits; no game server restart is needed.

October 21, 2026 7:52 PM CST

TitanGambits: Optional Zone Music During Battles

Settings now has saved Battle Music ON and OFF buttons in Standard and Compact mode. ON is the default and preserves normal battle music. OFF uses the current zone background track for solo and party combat, following its day/night tracks while leaving the zone, mount and cutscene music slots unchanged.

After installing or reloading the addon for the first time, zone once so TitanGambits can capture the original music choices. After that, the buttons update the two battle slots locally, and turning ON restores the original tracks. Zoning refreshes the captured tracks for the new area. Silent zones remain silent rather than gaining a different soundtrack. Other addons that also replace music may conflict.

Update through the launcher and reload TitanGambits; no game server restart is needed.

October 21, 2026 7:41 PM CST

TitanGambits: Simpler Draw Distance and Navigation

Draw Distance now has only Minimum (100%) and Maximum (300%) buttons; the slider has been removed. Maximum remains the default, and your choice saves across logout and game restarts. Previously saved intermediate percentages move to the nearest preset, with 200% choosing Maximum. Both scenery and entity rendering use the selected preset; server visibility limits still apply.

Venture Moogles now appears directly below Recruitment, making it the third navigation choice in both Standard and Compact mode. The four color-template buttons remain in one row with a solid green selection, but now use fixed widths instead of stretching with the window. Their sizes still follow your chosen interface scale.

Update through the launcher and reload TitanGambits; no game server restart is needed.

October 21, 2026 7:34 PM CST

TitanGambits: Clearer Color-Template Selection

The four color-template buttons in Settings now sit together in one horizontal row. The selected template uses the same solid green highlight as the other Settings choices, replacing the colored previews and arrow marker. Your saved template and the website-matched palettes remain unchanged in Standard and Compact mode. Update through the launcher and reload TitanGambits; no game server restart is needed.

October 21, 2026 7:26 PM CST

TitanGambits: Website-Matched Color Templates

Settings now offers four color templates: Titan Gold, Ivory, Sandstone and Deep Charcoal. Each uses the website's charcoal, ivory, muted sandstone and gold palette. Titan Gold is the default. The buttons preview their own colors, and the selected choice is marked with an arrow.

Your choice saves across logout and game restarts and applies to both Standard and Compact mode, including navigation highlights. Enabled and disabled controls, job colors and other gameplay indicators retain their meanings. Unknown or retired template names safely fall back to Titan Gold without discarding your other settings.

Update through the launcher and reload TitanGambits to use the choices; no game server restart is needed.

October 21, 2026 7:16 PM CST

TitanGambits: Simpler Settings and One Draw-Distance Slider

Settings now uses one draw-distance slider for scenery, players, monsters and objects together. Minimum selects 100% and Maximum selects 300%; Maximum remains the default. Your custom percentage is saved across logout and game restarts. Existing separate settings merge to their lower saved value, while a previous Restore game defaults selection becomes Minimum. The old Restore game defaults button has been removed.

Explanatory paragraphs throughout Settings have moved into short mouse-over descriptions on the buttons and sliders. The same cleanup applies to both Standard and Compact mode. Current FPS and actual PacketFlow loaded state are available in their button descriptions instead of adding changing rows to the page. Important draw-distance and PacketFlow errors remain visible, with details on hover. Existing FPS, collision, party TP, headgear and Lockstyle choices retain their behavior.

Update through the launcher and reload TitanGambits; no game server restart is needed.