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CLOSED BETA

Titan XI: Closed Beta Notice

During live beta testing, several serious exploits were discovered that may have compromised server integrity and gameplay fairness. As a precaution, Titan XI has temporarily transitioned to a closed beta while we investigate the extent of these issues, address vulnerabilities, and restore a fair and stable experience for everyone.

Server reopening is currently TBA. We appreciate your patience and understanding as we work toward welcoming adventurers back to Vana’diel.

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Development Log

Titan Development Log

October 17, 2026 10:32 AM CST

Adventurer Profiles: Avatar Unlocks

You can now check learned avatar pacts on each adventurer’s profile, directly below Dynamis Victories. The compact ledger uses the same panel design and lists Carbuncle, the six elemental avatars, Fenrir and Diabolos, with an unlocked total and selectable quest details.

An avatar is marked Unlocked only when the character has learned its summon spell. A battle win or a whisper alone does not count: if the quest offers a choice of rewards, claim the avatar pact to unlock that summon. Carbuncle is tracked through its quest-granted spell. This shows permanent unlocks, not whether the current job, MP or location permits casting right now.

October 17, 2026 10:22 AM CST

Adventurer Profiles: Dynamis Victories

Each adventurer profile now has a compact Dynamis Victories ledger below Missions. It uses the same panel borders, heading style and full-width grid alignment as the other profile sections. All ten Dynamis zones are listed, with a clear total and clickable boss and key-item details.

Clear status comes from the character’s owned clear key items, rather than boss-kill announcements or merely having seen an item. Defeating the boss and examining its ??? records the clear. Unavailable data is labeled explicitly, and no completion dates are invented. On narrow screens, the Boss column is hidden to keep the ledger compact; selecting a zone still shows its boss and key item below.

October 17, 2026 9:39 AM CST

TitanGambits 2.4.7: Inventory Browser

Inventory now has its own tab below Info, using the compact item-list layout previewed with the community. Optimize Gear and Sort Inventory have moved into that tab, leaving Gambits and Recruit controls at the top.

You can search loaded items by name, filter by container or choose equipped items, gear and other items. Each row shows its container, equipped status and stack quantity. Selecting a row shows the item name, location, item ID, level and resource description when available. Equipped items are marked in green. Duplicate copies in different containers remain separate entries.

The list refreshes while the tab is open and uses the current character’s client-loaded contents. Containers that are unavailable or still loading are identified, and stack quantities are kept separate from occupied-slot counts. Browsing does not move, equip or discard anything; Optimize Gear and Sort Inventory still use their existing server-confirmed commands.

Close FFXI and let the launcher update TitanGambits to 2.4.7. This addon release requires no game-server restart.

October 17, 2026 8:59 AM CST

Dynamis Test: Recruit AI and Colossus Combat

The Recruit AI and Colossus corrections are now installed on Dynamis for invited testers. This is a test-server rollout only; the live Titan game server still uses its previous release.

Support Summoners were maintaining their Wards without issuing Assault, leaving their avatars idle between Blood Pacts. They now send avatars against the leader’s engaged target while keeping Wards and backup healing ahead of ordinary damage. A useful high-level damage avatar stays summoned instead of being replaced just to change its damage family.

Ordinary damage Pacts preserve 15% of maximum MP, with a minimum of 8 MP, plus three avatar upkeep ticks. Summon planning also includes the cost of replacing a different avatar before using its Ward. Needed healing and Wards can use the reserved MP. Astral Flow now follows its existing emergency or boss decision with the current avatar’s matching ultimate Pact, subject to its real MP requirement and recast; ultimate Pacts consume the remaining MP.

Healer and support profiles now use Dia I when their job or subjob grants it, the leader is fighting a live target, and at least 25% MP remains. Existing Dia, including higher tiers, and Bio prevent another automatic Dia cast. DRK no longer schedules Bio, and RDM uses Dia I instead of its Bio alternative or Dia II. The current BLM planner was checked and does not select Bio.

Scholar recruits were skipping the spell-completion cleanup that consumes one-cast stratagem effects for players. They now use that same cleanup: one Accession makes one compatible spell affect nearby party members, and a following buff needs another Accession. Normal charge and recast rules still apply.

Colossi had five-times-size models but ordinary combat radii, which could leave players seeing out-of-range errors beside their enlarged bodies. Their hitboxes now scale by the same factor, covering the native melee, weapon skill and ability range checks. Respawning or reloading the script does not multiply the radius again. All 82 Colossi are also docile: proximity, sight, sound and other automatic detection do not start a fight, and they neither receive nor initiate links. They still retaliate when attacked.

Moving Colossi now produce a visual-only ground-shake effect for nearby players. The effect requires movement, runs no more than once every two seconds, and stops when the creature stands still. The existing Quake Stomp camera effect is available on Dynamis; playing its visual does not execute the move or grant its Boost effect.

Living Colossi are explicitly eligible for Wide Scan. They use a blue marker and their Colossal name through the client’s custom-name scan entry, instead of the ordinary creature name from the client data. Normal scan range and floor restrictions still apply. Longer names use the protocol’s fixed-width scan name field.

October 17, 2026 8:53 AM CST

Carbuncle’s Ruby: World Panel Styling

The Carbuncle’s Ruby finder had its own title and body-font overrides, which made it look different from the other World panels. It now uses the shared panel template, including the bold uppercase heading, matching body text and live-status badge. Element colors and the weather filters remain available, and the instruction to zone into the area stays bold at the surrounding text size.

October 17, 2026 7:36 AM CST

Carbuncle Weather Finder: Instruction Text Size

The instruction “zone into the area” was inheriting a larger font from the World page’s emphasis styling. It now uses the same text size as the surrounding sentence while remaining bold.

October 17, 2026 7:35 AM CST

Carbuncle Homepage Widget: Active Weather Boxes

The homepage Carbuncle’s Ruby strip now highlights currently available lights with color-matched boxes instead of dots. Inactive lights remain muted, making current opportunities easier to pick out.

October 17, 2026 7:32 AM CST

World Page: Section Shortcuts in Page Order

The Carbuncle’s Ruby shortcut was listed after Weather even though its section appears first on the World page. The shortcuts now follow the order of the sections, with Carbuncle’s Ruby before Weather.