Uptime unavailable
CLOSED BETA

Titan XI: Closed Beta Notice

During live beta testing, several serious exploits were discovered that may have compromised server integrity and gameplay fairness. As a precaution, Titan XI has temporarily transitioned to a closed beta while we investigate the extent of these issues, address vulnerabilities, and restore a fair and stable experience for everyone.

Server reopening is currently TBA. We appreciate your patience and understanding as we work toward welcoming adventurers back to Vana’diel.

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Development Log

Titan Development Log

October 9, 2026 1:11 AM CST

Adventurer Portraits Reflect Equipped Gear

Adventurer portraits now use Titan’s game models with their selected face and equipped appearance, retaining each face’s existing background palette and website colors. Cached square portraits are shared across profiles, rosters, chat and activity. Character creation previews show racial starter attire.

Portraits refresh after appearance changes settle for 30 seconds. Failed renders retain the last valid image; existing artwork remains available as a fallback. This is a still model portrait, rather than an in-game screenshot.

October 9, 2026 12:18 AM CST

Homepage Invitation Focuses on Recruits

Updated the homepage invitation to highlight classic level 75 play, solo or with friends, and intelligent Recruits with distinct races, appearances and jobs. Direct links lead to Recruits and the Getting Started guide.

October 9, 2026 12:16 AM CST

Homepage Highlights Recruitable Adventurers

Refined the homepage introduction to describe recruitable adventurers and intelligent combat commands, with direct links to Recruits and the Getting Started guide. The invitation now emphasizes exploring at your own pace and adventuring alongside friends.

October 9, 2026 12:15 AM CST

Homepage Introduction Updated

Updated the homepage introduction to emphasize classic level 75 Vana'diel, customizable companions, intelligent combat automation and modern quality-of-life improvements. The Begin your adventure link opens the Getting Started guide. This is a wording update; no gameplay systems have changed.

October 9, 2026 12:07 AM CST

Public Pages Gain Search Metadata and Crawlable Content

Titan website pages now have distinct search descriptions and canonical addresses, with public guides and current Development Log entries readable without JavaScript. A sitemap, clearer headings and selected copy corrections improve discovery while preserving the existing design and account tools.

Private account pages remain excluded from search indexing. Live listings still require JavaScript; these changes help search engines understand public pages but do not guarantee indexing or rankings.

Map uptime now appears in its own compact, centered box beneath the beta timeline. The counter still measures time since the last map reboot, and both boxes link to About Titan.

October 8, 2026 11:25 PM CST

Header Status Box Focuses on Map Uptime

Removed the repeated Open Beta and Online labels above the beta timeline. The top row now shows only the live map-uptime counter, while server availability remains in the upper-left header. Beta dates, hover highlighting and the About link remain unchanged.

October 8, 2026 11:18 PM CST

Server Status and Beta Timeline Added to the Header

A compact box beneath the header now shows Titan's Open Beta status, live server availability and a ticking uptime counter measured from the latest map-server start. Hover or keyboard focus highlights the box; selecting it opens About Titan.

The timeline shows Closed Beta from September 10 to October 3, 2026, Open Beta from October 3, 2026, and a release date still to be announced. The layout makes room beneath the header on desktop and mobile. If live status cannot be reached, the counter reports unavailable instead of continuing to claim the server is online.

October 8, 2026 11:05 PM CST

Titan Job Specialties and Recruit Equipment Rebalanced

Titan job specialties now use individual level-75 ceilings while keeping their gradual level scaling and main-job-only rules. The same passive values apply to adventurers and generated Recruits. Healing and support specialties retain their focus on healing, casting, songs, rolls and geomancy.

Offensive changes reduce excessive multi-attack and stacked master/pet bonuses, while Paladin gains stronger normal melee damage. Recruit equipment budgets now include job-specific haste, Samurai Store TP and Summoner upkeep and pact gear. Offensive Summoner Blood Pact Mastery now reaches 20 percent for human Summoners and DPS Summoner Recruits; Support Summoner keeps its support specialization. The Job Changes cards list the current values.

Native Recruit simulations cover neutral, armored, magically resistant, short-burst and supported encounters across three held-out seeds, including bow, crossbow and gun Rangers. Each DPS and tank job meets the agreed 15-percent band around its role average when those cases receive equal weight. Individual encounters and human equipment choices can still produce different results. Player/Recruit stat parity, subjob exclusions and pet isolation were checked separately.