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CLOSED BETA

Titan XI: Closed Beta Notice

During live beta testing, several serious exploits were discovered that may have compromised server integrity and gameplay fairness. As a precaution, Titan XI has temporarily transitioned to a closed beta while we investigate the extent of these issues, address vulnerabilities, and restore a fair and stable experience for everyone.

Server reopening is currently TBA. We appreciate your patience and understanding as we work toward welcoming adventurers back to Vana’diel.

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Development Log

Titan Development Log

October 6, 2026 12:04 PM CST

Party Travel Requires the Same Departure Zone

Home Point and Survival Guide travel offers now appear only for human party or alliance members in the traveler's departure zone. An invited member who leaves that zone before accepting is declined without paying or traveling. The 10-second prompt and normal access and fare checks remain in place.

October 6, 2026 12:04 PM CST

NM Victory Activity Retains Player Credit

A reported Argus victory exposed a gap in NM activity attribution. The death recorder now follows pet and Recruit ownership back to the player and captures that player before reward scripts can release the attacker. If final damage has no attacker, it uses the valid claim owner.

Future NM kills use the same event and kill-stat records as before. The missing historical Argus entry cannot be inferred from the automatic records alone and is not fabricated by this code update.

October 6, 2026 12:04 PM CST

Dynamis Returns to Level-75 NMs and Full Currency

The nine out-of-era Arch boss types are disabled across Dynamis. Normal Dynamis NMs still require their placeholder kills or item trades, and the normal boss pop items remain available. City and Dreamland currency now uses the highest normal proc drop tier from the start of each run without requiring time extenders.

October 6, 2026 12:04 PM CST

Dynamis Quality of Life Details Added to About

The About page now summarizes Dynamis access and combat rules: a 50,000-gil Prismatic Hourglass key item, no re-entry lockout, normal sight and hearing instead of True Sight, and enemies that can aggro but do not link. Time extenders remain disabled; normal currency drops use the highest red-proc tier from the start of each run.

October 6, 2026 12:04 PM CST

Recruits Stay With Their Party During Charm

Enemy Charm no longer dismisses generated Recruits. They remain in the player’s party, pause attacks and abilities while their owner is charmed, and resume normal behavior when Charm ends. Other Trusts retain their existing Charm behavior.

October 6, 2026 12:04 PM CST

Titan Patches Return to One-Command Activation

Game patches now use one activation command for preflight, backup, installation, service readiness, and release publication. The command checks for connected players before maintenance and restores prior files if activation fails.

October 6, 2026 12:04 PM CST

WotG-Era World NMs Return to Existing Zones

Eighty-two more level-75 WotG-era notorious monsters now appear in existing classic and Treasures of Aht Urhgan zones, including Numbing Norman in West Sarutabaruta. Scripted and native spawn windows persist through restarts; restored lottery camps use Titan's autonomous scheduler.

Wings of the Goddess [S] zones remain disabled. Four encounters without a safe ordinary spawn or verified scheduler handoff remain gated for separate review.

October 6, 2026 12:04 PM CST

Geomancer Recruits Use Their Handbell Skill

Generated Geomancer Recruits now carry a virtual Handbell, so their level-scaled Handbell skill contributes to Indi and Geo aura potency. Player Geomancers still need an equipped bell, and other Trusts retain their prior potency rules.