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CLOSED BETA

Titan XI: Closed Beta Notice

During live beta testing, several serious exploits were discovered that may have compromised server integrity and gameplay fairness. As a precaution, Titan XI has temporarily transitioned to a closed beta while we investigate the extent of these issues, address vulnerabilities, and restore a fair and stable experience for everyone.

Server reopening is currently TBA. We appreciate your patience and understanding as we work toward welcoming adventurers back to Vana’diel.

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Development Log

Titan Development Log

October 5, 2026 12:49 PM CST

Rune Fencer Recruits Improve Defensive Tactics

Rune Fencer Recruits now use observed enemy magic to maintain an appropriate rune set without repeatedly switching back to a fallback element. Flash and Foil help recover attention; Vallation, Valiance, Pflug, Swordplay, Vivacious Pulse, Embolden with Phalanx, status wards and level-appropriate spikes have more deliberate triggers.

Swipe, Lunge, Gambit and Rayke now account for defensive rune safety before spending runes. Titan's existing level-75 Battuta and Rayke Recruit access remains in place. All actions still follow native level, recast, MP and target checks.

October 5, 2026 11:38 AM CST

Recruit Role Colors Match Across TitanGambits

TitanGambits now shows Support Recruits in yellow. Tank remains blue, Healer is green, and DPS is red in filled party slots.

Selected role priorities in the Recruitment tab use those same colors. Recruitment order and Recruit behavior are unchanged.

October 5, 2026 6:57 AM CST

Recruitment Roles and Support AI Updated

TitanGambits adds a Recruitment tab with five saved role priorities for party positions 2–6. The default is Tank, Healer, Support, DPS, DPS. Autofill and !recruit honor existing Recruits and allow duplicate roles only when configured. World anchors continue to offer fixed identities from Tank, Healer and DPS pools.

Healers are WHM, RDM, SCH and DNC; Support is SMN, BRD, COR and GEO. Support Recruits prioritize songs, avatar wards, rolls or auras before backup healing. Artificial Cure tiers were removed from Support jobs. COR now uses level-capped /RNG abilities and GEO uses /BLM. Support Recruits can spend TP on available weapon skills; WHM, SMN and BLM MP-restoring weapon skill choices are also included.

October 5, 2026 5:11 AM CST

Dynamis Monsters No Longer Link

Monsters in all ten playable Dynamis zones no longer link to one another's fights. The rule covers all 4,924 current mob IDs, including bosses, statues, and pets, while individual aggression and scripted spawns remain.

October 5, 2026 5:11 AM CST

Modern Dynamis Detection Restored

Dynamis enemies now use ordinary sight and hearing detection instead of blanket true detection. Sneak and Invisible can mask those senses while normal aggro range and facing rules remain in effect.

October 5, 2026 5:11 AM CST

Recruitment Restored After Dynamis Re-Entry

Returning to an active Dynamis run now reconnects the player to its Recruit slots after combat. Manual recruitment remains subject to cooldown, party and encounter capacity, and combat restrictions.

October 5, 2026 5:11 AM CST

Party Travel Prompt and Follow Check Corrected

Home Point and Survival Guide followers can accept immediately while the traveler is zoning or later after arrival. A brief party identity handoff is retried automatically before any fare is charged; an actual departure from the party or alliance is still rejected. The prompt reads Travel with the character name, and access and fare are rechecked on acceptance.

October 5, 2026 5:11 AM CST

Gate Guard Scroll Prices Corrected

Gate guards now use the core retail Conquest prices for Scroll of Instant Warp and Scroll of Instant Reraise: 10 and 7 Conquest Points. The Phoenix override no longer announces or charges its old 750 and 500 Point prices; its unavailable reward exclusions remain in place.