September 24, 2026 9:08 AM CSTTitanGambits Guest Header Cleanup
TitanGambits Guest Header Cleanup
TitanGambits 2.2.141 removes the custom/default behavior text from the top of Guest and Recruit Gambit sheets. The header now shows the selected companion and job only; Gambit control and saved rules are unchanged.
September 24, 2026 8:54 AM CSTGenerated Recruit Artifact Armor and Relic Weapon Looks
Generated Recruit Artifact Armor and Relic Weapon Looks
Red Mage Recruits now use the original Warlock artifact armor appearance instead of Duelist Dynamis relic armor. Warrior, Monk, White Mage, Black Mage, Red Mage and Thief Recruits display Bravura, Spharai, Mjollnir, Claustrum, Excalibur and Mandau respectively.
These are cosmetic models; level-scaled weapon damage, delay, skills and virtual equipment bonuses remain unchanged.
September 24, 2026 8:25 AM CSTTitanGambits Action Recast Bars
TitanGambits Action Recast Bars
TitanGambits 2.2.140 turns each configured spell or ability Action button into its recast indicator. Green fills the button from left to right, becoming solid when recast is ready. Player timers use Ashita's live recast memory; generated Recruit timers use a read-only server snapshot restricted to their owner.
Recruit snapshots refresh while the Gambit sheet is open. If timer data is stale or unavailable, the button keeps its normal color. Weapon skills, ranged attacks and items have no individual recast timer.
September 24, 2026 7:49 AM CSTSmart TitanGambits Spell Triggers
Smart TitanGambits Spell Triggers
TitanGambits 2.2.139 makes status-producing spells action-aware. A simple Any to Haste, Protect, Shell, Regen or Refresh rule waits until its selected recipient lacks the effect; supported tiers, Reraise, Utsusemi, Enspells, songs, barspells and other mapped buffs and debuffs use the same check.
Damage, cures and dispels keep their configured conditions. Unknown party status blocks automatic buff casts; unknown enemy status keeps existing debuff timing. Existing saved Gambits remain intact.
September 24, 2026 7:22 AM CSTGenerated Recruit Ranged Animation Correction
Generated Recruit Ranged Animation Correction
Investigated a generated Thief whose saved Gambit sheet repeatedly requests Ranged Attack in combat. The map log confirms accepted Recruit actions but does not record individual action IDs. The native Recruit had a functional crossbow and bolts without a client-visible ranged model, leaving ranged-start animation selection inconsistent with its weapon.
The Recruit factory now publishes a light crossbow model for Thief and a shortbow model for Warrior before the initial spawn packet. Combat stats, Gambit choices and saved sheets are unchanged.
September 24, 2026 7:00 AM CSTSmart TitanGambits Action Triggers
Smart TitanGambits Action Triggers
TitanGambits 2.2.137 checks whether a Recruit supply would help before executing an Always rule. Antidote, Echo Drops, Eye Drops, Remedy and Holy Water wait for matching ailments; food and drinks wait for their effect to be absent; restorative items wait for missing HP or MP. The normal server item checks and effects still apply.
All six fourteen-row Recruit defaults now keep their ailment matching inside the action logic, and status removal spells also wait for a removable ailment. Older saved sheets remain intact, with numeric ailment conditions shown as readable text.
September 24, 2026 6:49 AM CSTSingle Food in Each Recruit Default
Single Food in Each Recruit Default
TitanGambits 2.2.136 revises the fourteen-row defaults for all six generated Recruit jobs. Each now has exactly one food: Sole Sushi for Warrior, Monk and Thief; Marron Glace for White Mage and Black Mage; Apple Pie for Red Mage. The three freed melee rows become out-of-combat Hi-Potion rules below 65% HP.
Food still uses the normal item restrictions, and existing saved Gambit sheets stay intact until LOAD DEFAULT is selected. The RECRUIT beta button and world recruitment remain available.
September 24, 2026 6:36 AM CSTTitanGambits Recruit Beta Button Returns
TitanGambits Recruit Beta Button Returns
TitanGambits 2.2.135 restores the RECRUIT button beside the Gambits switch for individual generated Recruits. The picker offers Warrior, Monk, White Mage, Black Mage, Red Mage and Thief. The server command again uses the current Recruit factory with ordinary zone, party and combat checks.
World anchor recruitment and eligible automatic party fills remain available. Saved Gambit sheets and the fourteen-row layout are unchanged.





















Moon: Pending
RSE: Pending
Ferry: Pending
Server: Checking







