September 24, 2026 6:30 AM CSTGenerated Recruit Spell Crash Guard
Generated Recruit Spell Crash Guard
A map crash during Recruit combat in Bibiki Bay was traced to a missing spell list when a generated companion began a TitanGambits spell. Recruit spells now use the companion's actual main job and level through both cast checks, and other Trusts safely reject a missing spell list.
September 24, 2026 6:11 AM CSTTitanGambits Shows All Fourteen Rows
TitanGambits Shows All Fourteen Rows
TitanGambits 2.2.134 removes the Gambit sheet scrollbar and shows all fourteen row positions at once. The old short visible-row setting can no longer hide lower rules, and the sheet no longer needs its bottom height controls. Action and condition picker lists still scroll normally.
The fourteen-rule limit, saved sheets, row order, and Recruit behavior are unchanged.
September 24, 2026 5:54 AM CSTGenerated Recruits Move Into the World
Generated Recruits Move Into the World
The six generated Recruit jobs now replace named Trust choices at the existing world anchors. Each of 307 active anchors shows three independently generated adventurers, with randomized job, race-appropriate name and artifact look. Repeated jobs are allowed, while visible names stay unique within a zone.
Configured battlefield, instance and Dynamis entry points now fill open party slots with generated Recruits. Original level restrictions return to capped CoP areas and selected early battlefields; capped CoP areas also fill open slots after the cap takes effect. The temporary TitanGambits RECRUIT button and direct recruit command are retired.
September 24, 2026 4:02 AM CSTSix Generated Recruit Jobs Enter Beta
Six Generated Recruit Jobs Enter Beta
TitanGambits 2.2.132 adds Monk, White Mage, Black Mage, Red Mage and Thief beside Warrior in the Recruit menu. Each job gets a randomized identity, cosmetic artifact armor, its main-job progression, and a 14-row editable default with job-appropriate abilities, spells, medicine, food and drink.
Recruit weapon skills follow each job’s assigned weapon. White Mage, Red Mage and Thief carry shields. Existing saved sheets remain intact until LOAD DEFAULT is selected.
September 24, 2026 3:40 AM CSTGenerated WAR Recruit Default Expanded
Generated WAR Recruit Default Expanded
TitanGambits 2.2.131 gives generated WAR a full 14-row default with Great Axe weapon skills, smarter tanking and damage abilities, status cures, emergency healing, Regen drink and level-appropriate food. Normal Trust melee still follows the engaged leader independently of the Gambit sheet.
Existing saved recruit sheets are preserved; use LOAD DEFAULT to adopt these rows.
September 24, 2026 3:23 AM CSTGenerated Recruit Self-Use Supplies
Generated Recruit Self-Use Supplies
TitanGambits 2.2.130 adds Medicine, Food and Drink choices for generated recruits, plus a Missing Food condition. The 21 listed supplies are unlimited, self-only Recruit actions; named Trusts and player inventory are unchanged.
The server checks each item script when requested and again at use time. Item-specific Medicated restrictions, food exclusivity, effect duration and bonuses come from the normal item scripts.
September 24, 2026 2:33 AM CSTTitanGambits Fourteenth Row Editor Fixed
TitanGambits Fourteenth Row Editor Fixed
TitanGambits 2.2.129 displays the fourteenth saved Gambit as an editable rule. With thirteen rules, Add New Gambit occupies the next position; after adding rule fourteen, the Add control disappears until a rule is deleted.
The fourteen-rule limit remains in place for player and Trust sheets.
September 24, 2026 1:15 AM CSTGenerated Recruit Classic Stats and Weapon Milestones
Generated Recruit Classic Stats and Weapon Milestones
Generated job recruits now use classic racial and main-job HP, MP, attributes, natural skills and traits, with a modest level-based virtual equipment contribution. Race and gender appearances continue to share the five underlying racial stat profiles. The displayed artifact armor remains cosmetic.
All 18 job profiles have weapon-family-specific item milestones. Damage is adjusted for each recruit weapon delay before level interpolation; bows, crossbows, guns and their unlimited ammunition use separate item references. WAR remains the only enabled recruit.





















Moon: Pending
RSE: Pending
Ferry: Pending
Server: Checking







