October 24, 2026 10:47 PM CSTDynamis: Recruit AI and Subjob Test Update
Dynamis: Recruit AI and Subjob Test Update
Dynamis has a Recruit test update covering explicit subjob selection, healing and support priorities, PLD and NIN behavior, coordinated idle buffs, and formation and distance controls. Subjobs follow level and ability-access limits; a shielded PLD/NIN does not gain an extra Dual Wield offhand.
Paid rehiring uses a server quote and confirmation, costing 1,000 gil per started minute remaining, up to 30,000 gil. A successful hire starts a new 30-minute job cooldown. Stale and duplicate confirmations are rejected. The isolated test addon excludes automatic diagnostics and Shop Network.
This update applies to Dynamis only and does not change Titan gameplay.
October 24, 2026 9:38 PM CSTTitanGamePad: Assign a Button to Select the Nearest NPC
TitanGamePad: Assign a Button to Select the Nearest NPC
TitanGamePad 1.0.1 includes an extra Select nearest NPC assignment. Open /titangamepad or /gamepad, enable setup and select your controller, then choose Assign Select nearest NPC. Release all controls, press the desired button or trigger, and confirm the assignment. It starts unassigned and is saved separately from the existing 27 native controller mappings. Clear NPC button removes it.
The assignment uses FFXI’s native /targetnpc command once per button press. It takes priority over that button’s normal action during regular play, while native menus retain their usual controls. It only selects a target: it does not talk to the NPC, move your character or start combat. The assignment applies immediately and works with the setup window hidden while TitanGamePad remains loaded. It stays inactive during native menus, cutscenes, zoning, chat input and controller setup. Digital buttons and triggers are supported; analog axes and DirectInput hats are excluded.
Existing controller profiles and native mappings are preserved. Native mapping changes still need an FFXI relaunch, but this extra assignment does not. This is an addon update through the launcher, so no launcher executable change or game-server restart is required.
October 24, 2026 9:24 PM CSTTitanCollision: Optional Player, Recruit and Pet Walk-Through
TitanCollision: Optional Player, Recruit and Pet Walk-Through
The former collision option is available again as TitanCollision, a separate optional addon in Titan Launcher 1.6.29. Its checkbox starts unchecked. Selecting it allows walking through other players, Recruits and friendly pets after login; terrain, hostile enemies and combat ranges are unchanged. Open /titancollision for the green selection buttons, or use /titancollision on and /titancollision off. Your choice is saved independently of the retired TitanHub Settings panel. Closing the window leaves the selected behavior running; unloading TitanCollision restores its own changes.
The controller restores normal collision before NPC interactions and during menus, cutscenes and zoning. It waits for an actual event release and two seconds of continuous idle control before applying walk-through again, rather than ending an event on a timer. Existing collision changes from other tools are not claimed, and TitanCollision suspends while Casper is loaded. Please use one collision controller at a time.
The launcher and installer were rebuilt, signed through Microsoft Artifact Signing and checked against the approved Titan signing identity. This release does not resolve all reported cutscene freezes. No game-server restart is required.
October 24, 2026 8:31 PM CSTDynamis Test Contribution Workflow
Dynamis Test Contribution Workflow
Dynamis test contributions now have a versioned submission and review workflow. Test changes can be reviewed separately before an administrator installs a matching server release. This setup does not install new gameplay changes or require a game-server restart.
October 24, 2026 8:26 PM CSTTitanGamePad: Optional Standalone Controller Setup
TitanGamePad: Optional Standalone Controller Setup
The original gamepad setup is available again as TitanGamePad, an optional standalone addon in the launcher’s Addons list. It starts unchecked. After addon updates finish, use Rescan Installed if it is not listed, then select it for future launches. Open its hidden window after character login with /titangamepad or /gamepad; /titangamepad reset restores its default size and position. The window uses the same minus/plus sizing controls as the other Titan addons.
The restored setup includes XInput and DirectInput device selection, guided button assignment, controller testing, saved profiles, capture deadzone and neutral calibration, and previous-configuration recovery. Existing controller profiles are preserved. Setup remains OFF unless a saved setup was enabled, and loading or closing the addon does not disable a working gamepad. Changes require an explicit review and save, then an FFXI relaunch through Titan Launcher to apply native mappings.
TitanGamePad does not restore the removed TitanHub Options panel or load the Gambits engine. No game-server restart, launcher executable change or installer download is required.
October 24, 2026 2:17 PM CSTGambits: Party Polls Leaking Into Chat
Gambits: Party Polls Leaking Into Chat
Internal !gambit party status polls could appear in nearby chat when a party member was outside the requester’s zone or instance. Native code returned no preference row for that member, but the Lua snapshot formatter still tried to print its missing numeric fields. The resulting command error let the poll fall through into ordinary chat and prevented a complete party-status response.
Party snapshots now skip members whose native preference row is unavailable. Those members are included again when they become available; nearby party members remain visible, and ownership checks and saved preferences are unchanged. The server module supports hot reload, so this update requires no game-server restart or addon download.
October 24, 2026 1:38 PM CSTDynamis Windurst: Odious Necklace Change Withdrawn
Dynamis Windurst: Odious Necklace Change Withdrawn
The Odious Necklace drop expansion published earlier today has been withdrawn. This item belongs to the later Arch Dynamis system and the expansion was not intended for Titan level-75 content policy. The 34 added loot rolls and their Info display addition have been removed, restoring the behavior from before that update.
The rollback was applied live without restarting services or requiring a launcher update. All 60 inspected entries match their original loot behavior: the 34 additions are gone and 26 pre-existing native Necklace rolls remain as they were before the patch. No previously obtained items were removed.
October 24, 2026 1:34 PM CSTDynamis Windurst: Odious Necklace Drop Coverage
Dynamis Windurst: Odious Necklace Drop Coverage
Vanguard Inciters, Oracles, Salvagers and Visionaries in Dynamis-Windurst shared displayed names but did not share the same pop-item drops. Of 60 spawn entries inspected in the running server, 34 had no Odious Necklace roll and 26 had a 5% base roll. The missing entries now receive one 5% base roll through the normal Treasure Hunter-sensitive loot path; existing Necklace rolls and other drops are preserved.
The change is live without a server restart or launcher download. It persists through respawns and future restarts, and Info reports the added roll when its target data is refreshed. Verification exercised the live loot listeners without awarding items or killing mobs and checked all 60 entries for exactly one Necklace roll. An observed kill-and-drop sample remains pending; this update covers Odious Necklace only.





















Moon: Pending
RSE: Pending
Ferry: Pending
Server: Checking







