October 24, 2026 1:00 PM CSTEmperor Band Conquest Purchase Restored
Emperor Band Conquest Purchase Restored
Emperor Band appeared in Conquest overseer shops but reported insufficient points even when a player had enough. An old reward-exclusion rule was forcing that refusal. Emperor Band now uses the normal 2,000 Conquest Point purchase check, matching the existing Chariot and Empress Band purchase path. Their prices remain 500 and 1,000 points respectively.
The server-side fix preserves the normal EXP-band ownership, purchase/recharge and inventory requirements, along with the existing band effects and recharge prices. It was applied without restarting the game server or requiring a launcher update.
October 24, 2026 12:57 PM CSTWebsite: NM Search Without Per-Keystroke Requests
Website: NM Search Without Per-Keystroke Requests
A Mac Safari tester still reported a three-to-four-second delay after the first rendering update. Public API requests took roughly 0.3–0.6 seconds in our checks, so those measurements did not reproduce the full delay. NM search now filters a complete cached roster in the browser instead of waiting for a request and search delay after each edit. The roster still refreshes from the server every 15 seconds while World is visible.
Both active and upcoming NMs are now paginated, with at most 50 entries from each group on a page. Search matches names and zones across the complete roster, including upcoming entries beyond the first page. This limits the number of cards Safari must lay out while typing.
October 24, 2026 12:48 PM CSTWebsite: Safari NM Search and Mobile Background
Website: Safari NM Search and Mobile Background
The NM name search could rebuild hundreds of cards in one uninterrupted pass: the current unfiltered roster contains 410 active NMs and 50 upcoming entries. Typing now cancels obsolete requests and unfinished rendering immediately. Results are added in batches of at most 12 cards, and date and number formatters are reused rather than recreated for every card. The existing search delay, status filters, spawn information and upcoming-page controls remain available.
A mobile-only styling rule was making the background move with the page. The artwork and its shading now share one fixed layer with a stable viewport height on supported browsers. The same artwork is served as a 317 KB mobile WebP instead of the 2.5 MB original where supported, with the original retained as a fallback. The clock also skips calculations on unrelated pages.
October 24, 2026 12:42 PM CSTTitan Launcher: Graphics Settings Without Expand Menus
Titan Launcher: Graphics Settings Without Expand Menus
Titan Launcher 1.6.28 lays out the Graphics page under static headings on a single scrolling page. Image quality, input and installation settings, and world/effects options are visible without opening expand menus. The Low, Medium and Maximum presets, independent rendering and menu scales, and Safe Graphics action remain available. Manual Direct3D overrides remain retired; renderer, FPS and addon choices are unchanged.
The launcher and installer are Microsoft-signed.
October 24, 2026 12:34 PM CSTTitan Launcher: Clear Graphics Settings and Quality Presets
Titan Launcher: Clear Graphics Settings and Quality Presets
Titan Launcher 1.6.27 replaces the Advanced Graphics page's raw default codes with named choices, explanations and separate Image Quality and World & Effects sections. Manual Direct3D device-creation overrides have been removed. Old saved overrides are ignored when generating launch profiles, and existing profiles containing them are backed up before replacement.
Low, Medium and Maximum presets now sit beside the display settings. Maximum selects the highest available game detail controls, including mipmapping level 6, uncompressed textures and maps, high-quality fonts, smooth environment animation, high shadows, weather and footstep effects, 51 character models and the highest normal clipping-plane and animation settings. It also selects 5x scenery and 3x entity draw distances, with up to 200% world rendering capped at 4096 pixels where additional supersampling is used. Longer distances and higher detail cost performance; entity visibility still depends on what the server sends.
Presets preserve display mode, monitor resolution, menu size, renderer selection, brightness and FPS choices. Independent 100%, 150% and 200% rendering shortcuts and Large, Normal and Small menu sizes are available, alongside editable custom dimensions. Individual quality edits switch the preset label to Custom. Safe Graphics selects windowed 1280x720 and clears graphics overrides while preserving accounts, addon choices and renderer files. Save settings and restart the game to apply changes.
Shadows, weather, blur, character counts, clipping, animation, brightness and extended draw distances apply once after character login through a small launcher graphics helper. It does not change TitanHub, FPS, collision or cutscene behavior, and it does not keep overwriting later in-game changes.
October 24, 2026 11:04 AM CSTObsolete Client Archives Moved to Verified Backup
Obsolete Client Archives Moved to Verified Backup
Older full-client bootstrap ZIPs had remained on the download mirror after newer versions replaced them. The unused October 10 and October 12 archives have now been moved to verified backup, reclaiming approximately 15.1 GiB. Each copy was checked against its source SHA-256 and byte size before the exact obsolete VPS file was removed.
The active October 23 bootstrap, the previous October 16 bootstrap, all current client patch files and manifests, and current game rollback material remain available. No game services were restarted and current launcher installation and repair downloads are unchanged.
October 24, 2026 10:41 AM CSTWeapon-Skill Sneak and Trick Attack Error Fix
Weapon-Skill Sneak and Trick Attack Error Fix
A Thief weapon skill could fail with a Lua error when its first hit missed, was parried or was absorbed by shadows. Those early exits left the hit damage multiplier unset, but Sneak Attack and Trick Attack bonus calculations still read it. Each hit now starts with a zero multiplier until it lands, preventing the error and preventing a missed hit from retaining an earlier hit's multiplier.
The fix was hot-reloaded without restarting game services or disconnecting players. Auction House maintenance and packet-compression changes are being prepared separately and are not part of this live fix.
October 24, 2026 9:45 AM CSTDiscord Broadcasts Limited to Development Logs
Discord Broadcasts Limited to Development Logs
Titan now sends only Development Logs to Discord. The linkshell chat, yell, NM log and world-event Discord broadcasters have been stopped and disabled. A deleted-channel webhook was returning Discord's Unknown Webhook error and repeatedly restarting a relay; persistent service guards prevent the retired broadcasters from restarting after a reboot.
The Development Log publisher remains active, with its normal delivery verification. In-game chat and world events continue normally. This change does not require a game-server restart.





















Moon: Pending
RSE: Pending
Ferry: Pending
Server: Checking







