October 21, 2026 3:27 PM CSTWild Card Party Crash Hotfix
Wild Card Party Crash Hotfix
Wild Card could crash the map server when a party included a Recruit or Trust. Its native handler treated every target as a player and tried to send a player-only recast update to an entity without a player packet queue. The saved crash addresses identified this path; the inactivity watchdog messages appeared afterward while the crash report was being written.
A live Lua guard now keeps non-player casters and targets out of that unsafe handler. Wild Card continues to apply its normal roll effects to player targets; Recruits, Trusts and pets are skipped by this ability. The correction was reloaded without restarting game services.
Automatic crash recovery cleared stale sessions, waited for Guild and Venture work to advance, and reopened ordinary logins after the earlier crash.
October 21, 2026 2:14 PM CSTTitanGambits: Saved FPS Controls and Cutscene Switching
TitanGambits: Saved FPS Controls and Cutscene Switching
TitanGambits 2.4.33 adds FPS 30 and FPS 60 buttons beside the other client options in Settings, using the same selected-button style as Collision. FPS 30 runs Ashita’s /fps 2 command; FPS 60 runs /fps 1. Your normal-play choice is saved across game restarts, with 60 FPS as the default for existing settings.
Cutscenes temporarily switch to 30 FPS, then restore your saved choice after the event ends. Choosing 60 during a cutscene saves that preference while keeping the cutscene at 30. This works while the plugin window is closed and while Gambits are OFF. The update is available through the launcher without a game server restart.
October 21, 2026 9:48 AM CSTLeaderboard: Combined Merit Levels
Leaderboard: Combined Merit Levels
The Leaderboard now includes Combined Merit Levels, showing each adventurer’s purchased merit upgrade levels across general categories and all jobs. Each upgrade level counts once, regardless of how many merit points it cost; unspent merit points and limit points are excluded. Rankings use saved progression and refresh once per minute, with the same sorting, portraits, name colors and collapsible layout as the other sections. GM characters remain excluded.
October 21, 2026 9:43 AM CSTLeaderboard: Combined Venture Moogle Levels
Leaderboard: Combined Venture Moogle Levels
The Leaderboard now has a Combined Venture Moogle Levels section, ranking adventurers by the total levels of their 13 Moogles. Every specialty starts at level 1, so a new character begins at 13; raising all 13 to level 75 brings the total to 975. The section uses saved progression and refreshes once per minute, with the same portraits, name colors, sorting and collapsible layout as the other rankings. GM characters remain excluded.
October 21, 2026 6:56 AM CSTDynamis: Mission Recovery, Spell Costs and Valkurm Spawns
Dynamis: Mission Recovery, Spell Costs and Valkurm Spawns
Dynamis now includes the same Shadow Lord and Zilart 7 cutscene recovery, client-matching base MP costs, plain global alerts and independent Valkurm Goblin spawns as Titan. The affected Goblins keep their five-minute respawns and can appear throughout the day and night; Ghouls retain their nighttime schedules. Valkurm Emperor’s lottery is unchanged.
The separate test-engine build preserves Dynamis’s existing Recruit movement and diagnostic features.
October 21, 2026 6:45 AM CSTMission Cutscene Recovery, Spell MP Costs and World Alerts
Mission Cutscene Recovery, Spell MP Costs and World Alerts
Some players reached the end of the Shadow Lord intro or Zilart 7 finale, but the server continued holding the old cutscene. This blocked the battlefield menu or the Prismatic Fragment reward. The precise trigger for the missing completion is still under investigation.
Examining the same door or pedestal again can now recover these two scenes when the server still holds that exact event. Recovery requires the original mission step and, for Zilart 7, all eight fragments. Rapid repeat clicks are ignored; waiting alone never advances a mission. After the Shadow Lord recovery notice, examine the door once more to open the normal battle menu. This applies to all three nations and does not grant a battle victory.
Mission intro callbacks now ignore stale repeats that could move progress backward. Zilart 7 also keeps the eight fragments until mission completion succeeds and the Prismatic Fragment is present.
Spell MP costs now match Titan’s client data for 60 player-defined spells that still differed. Fire changes from 24 to 7 MP, Stone from 9 to 4, and Raise II from 200 to 150. Matching the client can also increase a cost: Thunder IV changes from 171 to 195 MP. Players and generated Recruits use the same updated server spell data.
This changes base MP costs only. Cast and recast times, level requirements, targeting, spell strength and effect durations stay as they were. Ninjutsu tool requirements, NPC-only spell placeholders and existing Recruit resource rules are preserved.
Global rank, level, Artifact Armor and NM defeat alerts now display without the decorative asterisks before and after the message. Their wording, channel and chat length limits are unchanged.
Valkurm Dunes Goblins will no longer disappear because they share spawn slots with nighttime Ghouls. The 45 affected Goblins now have independent, unrestricted spawns with their existing five-minute respawns, while the 36 Ghouls keep their nighttime schedules. Spawn positions, levels, drops and Valkurm Emperor’s lottery are unchanged.
October 20, 2026 9:32 PM CSTTitanGambits: Venture Moogles Refresh on Open
TitanGambits: Venture Moogles Refresh on Open
TitanGambits 2.4.31 requests fresh Venture Moogle information as soon as you open the page, reopen the window on that page, or use /venture. Previously, reopening could leave the page waiting for its normal 20-second refresh, and other background requests could delay it further. Opening now triggers its own refresh, with a short limit on repeated clicks.
Your current display stays visible until the full server response arrives. This addon update is available through the launcher and needs no game server restart.
October 20, 2026 7:31 PM CSTDynamis: Recruit Standback Movement Testing
Dynamis: Recruit Standback Movement Testing
On Dynamis, explicit Recruit distance settings now keep their selected destination across movement ticks. The previous controller could treat a lost temporary destination as an arrival and pause before reaching the requested range.
Close-attacker hold-ground checks and emergency Cure remain available. Movement recording now distinguishes busy actions, rooting, path rejection, replanning and arrival, and completed diagnostic captures include sequence and loss information.
These changes are confined to Dynamis; Titan gameplay and its pending patch have not been activated.





















Moon: Pending
RSE: Pending
Ferry: Pending
Server: Checking







