October 19, 2026 6:48 AM CSTLauncher 1.6.13: Preserve Separate Test Addons
Launcher 1.6.13: Preserve Separate Test Addons
Launcher updates could replace a separately installed Dynamis test addon with an older copy. The public installer was collecting that folder from the packaging machine and overwriting it during installation. The embedded startup addon bundle and public addon-update manifest did not contain the test addon.
Public packages now exclude the reserved test-addon folder, and both the installer and public addon updater reject it as managed content. A separately installed test addon and its configuration remain untouched during launcher installation and repeated startup. Normal TitanGambits remains available through its existing public release path. The launcher and installer are Microsoft Artifact Signed, and the graphics fixes from 1.6.12 are retained. No Titan or Dynamis game services were restarted.
October 19, 2026 6:39 AM CSTLauncher 1.6.12: DLSS 5 Startup and Menu Resolution
Launcher 1.6.12: DLSS 5 Startup and Menu Resolution
DLSS 5 could close the game before its window opened. The supplied dgVoodoo 2.87.2 wrapper crashed while creating the Direct3D 8 interface. Clarity now pins the reviewed 2.87.5 wrapper used by the working dgVoodoo mode. That build passed interface and device creation, including the ReShade and feeder combination. Existing managed Clarity installations receive a reversible upgrade that retains personal graphics configuration. Unknown wrappers remain protected from automatic replacement.
A stale boot profile could also override a menu resolution selected in the launcher, including changing 1080p back to 1440p. Resolution choices now take priority when building a launch profile, and a saved choice stays pending across launcher restarts until applied. Both Titan and Dynamis profiles refresh together, while their fresh connection tickets remain separate. Clarity still requires a 4096 by 4096 background buffer; that requirement does not change the selected menu resolution.
No game server restart was required.
October 19, 2026 6:24 AM CSTAdventurers: All Characters, Online First
Adventurers: All Characters, Online First
The Adventurers page now opens with All selected, followed by Online and Offline. All includes both groups and keeps online characters above offline characters for every sort option. Your selected sort applies within each group, and name searches and pagination continue to work. Online still shows only online characters, and Offline still shows only offline characters.
October 19, 2026 6:15 AM CSTLauncher 1.6.11: Shared Titan and Dynamis Settings
Launcher 1.6.11: Shared Titan and Dynamis Settings
Titan and Dynamis now use the same launcher settings for graphics, input, extensions, fonts and preserved custom preferences. Previously, Dynamis merged an older boot profile into the selected settings, so it could retain different values. Both launch buttons now use one canonical preference profile, and a Dynamis launch updates that shared profile before a later return to Titan. The server name and fresh connection ticket remain separate.
The old advanced graphics control allowed presentation flags through 7, including flags that FFXI's Direct3D 8 interface does not support. Creating a Direct3D device with flags 7 caused startup error 0x8876086C; flags 0 and 1 allowed device creation. The control now accepts only -1 for the game default, 0 or 1. Unsupported saved values are backed up and reset to the game default. Both server profiles and launcher preferences are preserved before migration. Clarity also enforces its required 4096 by 4096 background resolution after preference merging, preventing an older profile from overriding the depth-filter setup.
No Titan or Dynamis game services were restarted for this launcher update.
October 19, 2026 5:48 AM CSTDynamis: Melee Pursuit Spacing Test
Dynamis: Melee Pursuit Spacing Test
Dynamis has an experimental change for enemies that continue chasing into the character holding their attention after reaching melee range. An active chase could bypass the existing in-range settling check. The test build now allows a clear-route chase to settle within attack range and limits the approach step so faster monsters do not run past their stopping distance.
The change preserves the enlarged Colossus hitboxes and existing attack reach. Ranged and skill-list monsters retain their previous movement behavior.
This movement change is available on Dynamis only; live Titan is unchanged. Please report monsters that stop out of reach or still crowd their target.
October 18, 2026 9:01 PM CSTDynamis: Recruit Buff Evidence Test 0.3.2
Dynamis: Recruit Buff Evidence Test 0.3.2
The separate TitanGambits test addon on Dynamis now supports detailed buff evidence. With Diagnostics set to Decisions or Trace, it records native effect insertion, rejected applications, changes, removals and selected action or target rejections. It distinguishes a landed effect from a cast message and reports the duration and source when the engine can identify them. Unknown sources and removal causes remain unknown.
Diagnostics still start OFF and use a five-minute capture lease. Choose OFF, then Decisions to begin a fresh capture; the panel shows its session, sequence, dropped-record and write-error counters. Logging uses anonymous actor aliases and fixed numeric fields, with a global limit of 50 records per second and four rotating 4 MiB files. Missing or dropped records cannot prove that a buff never occurred.
The supplied changes were merged into Dynamis’s current code. Current medicine pacing, Auto action switches, melee/ranged WS modes, recruitment and mission routes were preserved. The test addon retains the official 2.4.21 interface and uses separate test configuration. Testers must unload the official addon before loading TitanGambits_Test and explicitly connect its test controls.
A separate local engine Protect cast was recorded through application, duration/power changes and removal, with a continuous sequence, zero dropped records and zero write errors. This release is for Dynamis only. Live Titan gameplay and the public launcher-managed addon were not changed.
October 18, 2026 8:37 PM CSTLauncher 1.6.10: Download Progress and Clarity Tuning
Launcher 1.6.10: Download Progress and Clarity Tuning
Graphics downloads previously reported a filename without showing how much data had arrived. They now show a percentage bar, downloaded and total bytes, measured speed, the current file and files remaining. Installation has a separate count that advances after each file passes verification. Valid cached graphics files are reused, stalled transfers show zero speed, and a transfer with no data for 60 seconds fails without activating incomplete files. Client updates also display transfer speed and files left to install.
Graphics now has Stable, Original and DLAA-only Clarity tuning. Stable is the default: it uses one Cinematic neural pass, reduces transfer strength from 2.0 to 0.85 and intensity from 1.3 to 1.0, and lowers the brightness limit from 3.6 to 2.0. Original restores the supplied relighting values. DLAA-only disables neural relighting and keeps anti-aliasing history for a smoothing comparison; that may introduce blur or ghosting during motion. These options apply at the next launch with the game and helper closed. Previous configuration is backed up, and later manual edits survive repeated setup until a different tuning is selected.
ReShade tutorial progress is marked complete in both the game and helper configurations so its startup prompt can clear after loading. The overlay shortcuts remain available. Automatic Clarity setup continues to require RTX 50-series hardware and NVIDIA driver 616.56 or newer. The launcher and installer are Microsoft Artifact Signed. Motion-related shadow flashing has been reported. These conservative settings provide comparison options; they do not guarantee that all shadow flashing will stop. No game-server restart was needed.
October 18, 2026 7:12 PM CSTLauncher 1.6.9: Automatic DLSS 5 Clarity Setup
Launcher 1.6.9: Automatic DLSS 5 Clarity Setup
Graphics now has an optional DLSS 5 Clarity automatic setup alongside launcher-managed dgVoodoo2 and Custom graphics. It downloads the complete Clarity 1.2.1 package, including matching NVIDIA-signed runtimes, shaders and textures, checks every file, sets the background buffer to 4096x4096 and saves the selection after setup succeeds. No separate DLL hunt is required. The graphics download is about 372 MB and is requested only when this mode is selected.
This pinned graphics path requires an NVIDIA RTX 50-series GPU and driver 616.56 or newer. First setup asks you to accept the NVIDIA runtime terms and runs a 300-frame helper test; both frame evaluation and a successful neural pass must be confirmed. A GPU or driver change runs the helper test again. The default preset and optional Strong and QuantMotion presets are included. Compatible QuantMotion and QuantAO shaders were sourced from official source history to match the preset; the QuantMotion preset also enables its Kernel guides.
Original graphics files are backed up before installation. Returning to Standard or launcher-managed dgVoodoo2 restores them, and personal Clarity configuration is retained separately. An interrupted installation has a recovery record. Automatic setup refuses unknown conflicting wrappers and preserves them for review; Custom graphics remains available for a manually maintained setup.
The launcher and installer are Microsoft Artifact Signed. No game-server restart was needed.





















Moon: Pending
RSE: Pending
Ferry: Pending
Server: Checking







