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CLOSED BETA

Titan XI: Closed Beta Notice

During live beta testing, several serious exploits were discovered that may have compromised server integrity and gameplay fairness. As a precaution, Titan XI has temporarily transitioned to a closed beta while we investigate the extent of these issues, address vulnerabilities, and restore a fair and stable experience for everyone.

Server reopening is currently TBA. We appreciate your patience and understanding as we work toward welcoming adventurers back to Vana’diel.

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Development Log

Titan Development Log

October 18, 2026 6:09 AM CST

Dynamis Test: Separate Automatic Action Controls

The new per-action Gambit controls are available on Dynamis before the combined Titan patch. With the TitanGambits 2.4.16 test copy, your character and each owned Recruit have Auto-WS, Auto-RA, Auto-Abilities and Auto-Spells buttons. Green means enabled and red means disabled, with changes confirmed by the server. An individual row's OFF switch disables all four; ON enables all four so you can then adjust them separately.

Players start OFF with all four categories OFF for the first rollout, then retain their choices per character and main job through logout. Each new Recruit starts ON with all four enabled, and its action switches are temporary for that summoned Recruit. Recruit melee and Support priorities retain their separate job preferences. The master pause still takes precedence. Individual Recruit OFF now pauses its automatic AI instead of restoring default combat behavior.

Player actions keep normal spell and ability access, TP, MP, ammunition and item requirements; automatic ranged shots consume real ammunition. Player two-hours remain manual, while Recruit ammunition and virtual supplies are unchanged. Live Titan and the public launcher addon release remain unchanged until the existing sudo patch is activated.

October 18, 2026 5:04 AM CST

Recruit Guide and Search Descriptions Brought Up to Date

The website guides already described individual job cooldowns, but the search and sharing description still advertised the retired 15-minute recruitment command. That description is now corrected wherever the site supplies page metadata.

The Recruit guide now explains the current equal-chance draws among available jobs in each role pool, replacing the old weighted percentages. !recruit looks for a missing Tank, Healer and Support before filling with DPS, skips exhausted pools, and has no shared cooldown. Each successfully recruited job starts its own 30-minute timer for non-GMs, saved through logout; failed summons use no timer. You can call the same job again after its timer expires while keeping the earlier recruit. World anchors are unchanged.

Older Development Log entries remain dated history, with a note linking readers to the current recruitment rules. This is a website information correction; the recruitment behavior itself has not changed in this update.

October 17, 2026 10:15 PM CST

Gathering Available from Level 1

Mining, Logging, Excavation and Harvesting now work from main-job level 1 in every supported gathering area. Nine zone tables had a hidden level-20 requirement, including Gusgen Mines. Below that level, the shared gathering code always returned nothing while still allowing tools to break; repeated failures also left the gathering point in place. Titan no longer applies that level check.

Normal success rolls, item tables, tool breaks, equipment and Fieldcraft mastery bonuses, daily limits, depletion and point relocation rules remain in place. Level 1 access does not guarantee an item on every attempt, and you still need the correct tool and inventory room. Fishing and Chocobo Digging have separate systems and are unchanged by this HELM correction.

The real Lua trade path was checked at levels 1 and 75 across all 42 configured gathering zone/activity combinations, including all nine formerly gated tables. Dynamis and Titan applied the updated gathering code without restarting game services.

October 17, 2026 9:25 PM CST

Manual Job Recruitment for Everyone

You can now recruit a specific job with commands such as !war and !whm, or choose its matching button in TitanGambits. Each non-GM character has a separate thirty-minute cooldown for each manually recruited job. The timer starts after a successful summon and continues while you are logged out. Other ready jobs remain available. GMs bypass these timers; Dancer recruitment remains disabled for everyone while its crash issue is investigated.

The shared fifteen-minute !recruit lockout is removed. Auto-recruit randomly selects ready jobs, first filling missing Recruit Tank, Healer and Support roles, then filling the remaining spaces with DPS. Pools without a ready job are skipped, so a party can receive more than two DPS. If DPS jobs are exhausted, other ready jobs can fill the remaining places. Existing party members are kept, and no job whose timer is still running can be selected.

After a job’s timer expires, you can recruit that job again even if an earlier Recruit of the same job is still with you. Calling the job command directly therefore allows multiple Recruits of that job over time, up to the normal six-member party limit. You must lead your own party, have room and satisfy the existing area, combat, enemy-hate and encounter restrictions. Failed or rejected summons do not start a job timer. Human-facing recruitment confirmations and errors use Titan’s Emotes channel, shown in Window 2 with the usual Titan chat filters.

TitanGambits 2.4.15 replaces the editable five-priority controls with color-coded Tanks, Healers, Support and DPS groups. Each job button shows READY, its individual countdown or DISABLED for Dancer. The auto-recruit button has no shared countdown. Status is refreshed from the server, including after commands typed manually. Close FFXI and let the launcher install the addon update. World Recruit spawn points, recruiting through their NPCs and automatic encounter fills keep their existing rules. Older addons continue receiving normal chat confirmations without exposing the new timer-status messages in chat.

Dynamis and Titan accepted the Lua update without restarting game services.

October 17, 2026 8:23 PM CST

Simpler Website Navigation, Gambits Controls and Valor Notices

The section shortcut bars have been removed throughout the website, including World, character profiles, Leaderboard, Getting Started, About, FAQ, Recruits and the Mercantile Guild. Click a section’s own heading to expand or shrink it. Character Overview stays open, and normal page links, downloads, search and ranking controls remain available.

TitanGambits 2.4.14 places Gambits ON/OFF at the top of the Gambits tab, immediately above the party rows. The Recruit button and its cooldown now appear in Recruitment. Both controls retain their existing actions, and recruit status continues updating while you browse other tabs. Close FFXI and let the launcher install the addon update.

Blue and brown treasure-casket spawn alerts now use Titan’s usual Emotes channel, which appears in Window 2 with the standard Titan chat filters. The shared casket handler covers both original areas and Titan’s additional casket areas. Nearby alliance members receive the notice, including the casket’s color.

Fields and Grounds of Valor completion notices now show how many repeats of the selected page you have completed. The initial clear shows zero repeats, and the next clear shows one. The count continues beyond 25 without changing reward scaling, persists with the selected page and resets when you cancel or select a page again. Existing active pages begin this new tracking from their next clear; earlier clears cannot be reconstructed reliably. The begins-anew notice also uses Emotes.

The message scripts were accepted by the running Dynamis and Titan servers without restarting services.

October 17, 2026 6:41 PM CST

TitanGambits 2.4.13: Walk Through Recruit Pets

Collision OFF now also lets you walk through pets belonging to visible players and Trust recruits. The previous filter recognized players and Trusts themselves but did not include their avatars, automatons, wyverns and other pets, so those pets could still block movement.

Pet inclusion uses the client’s friendly-pet flags or a verified player/recruit-to-pet link and refreshes as pets appear, disappear or change. Collision ON restores the flags changed by TitanGambits, and your existing saved choice is retained. Wild monsters, enemy-owned pets, NPCs, walls and combat ranges remain unchanged. The setting continues working while Gambits are off.

Close FFXI and let the launcher install TitanGambits 2.4.13. No game-server restart or launcher executable update is required.

October 17, 2026 6:20 PM CST

Launcher Development Log Feed Restored

The launcher’s News page and latest-update carousel could no longer read new patch notes after the website switched Development Log entries to collapsible widgets. The launcher reads each entry’s original article wrapper, but the layout change replaced that wrapper with a disclosure element, so it rejected the page as having no valid entries.

The server-rendered page now keeps the article wrapper around each collapsed widget. Existing launchers can read the date, title and summary again, while website visitors keep the same expand/shrink controls, full notes, newest-first order and eight entries per page. The surrounding wrapper has no extra border or padding, so it does not create a second visible box.

This repair is delivered by the website; no launcher download or game-server restart is needed. An already-open launcher may keep its previous result until its next news check.

October 17, 2026 6:09 PM CST

TitanGambits 2.4.12: Inventory Duplicates and HQ/NQ Filters

Inventory now has a Find Duplicates button. It shows an item when the same item ID occupies more than one loaded slot, including copies in different containers. A single stack of 99 does not count as 99 duplicates. Select a result to see its container, equipped status, number of loaded slots and total quantity; copies with the same item ID may still have different augments or charges.

The new comparison menu also offers NQ + HQ pairs, HQ variants and NQ variants. The pair view requires both qualities to be present in loaded containers and groups them with NQ first. Searching for either owned variant keeps the pair together, even when the HQ has a different name. Quality relationships come from Titan’s synthesis results rather than guessing from a +1 suffix. Ambiguous relationships and unmapped items are excluded from quality filters; HQ crafts that only increase the quantity of the same item ID cannot identify the quality of an individual stack.

Search, container and item-category filters work together with these views. Results refresh with the existing inventory cache and include only client-loaded contents, so an unavailable container is not treated as empty. These controls only help inspect items; they do not move, equip, drop or sell anything.

Close FFXI and let the launcher install TitanGambits 2.4.12. No game-server restart or launcher executable update is required.