October 18, 2026 7:12 AM CSTNext-Step Guidance for Nation Missions
Next-Step Guidance for Nation Missions
Bastok, San d’Oria and Windurst missions now give a short next-step notice when a conversation, trade, battle objective or zone event changes what you need to do. Messages identify the mission and point you toward the next NPC, trade or destination. They use the same Emotes channel as Titan’s other custom notices, so they appear in Window 2 when Emotes are routed there.
The directions cover the 60 nation missions from Rank 1 through Rank 10, including the different 2-3 routes. They follow the server’s mission flags and key items, with BG-Wiki used as a walkthrough reference. Notices wait for conversations to finish, suppress repeats and recheck that the direction is still current. They do not advance missions or change rewards. Quests and expansion missions are outside this first release; unrecognized states remain silent rather than giving guessed instructions.
Each complete notice, including its mission label, is limited to 120 plain-text bytes. Oversized text is rejected instead of being cut off; visible wrapping still depends on your chat window and font. Please report a missing or incorrect direction with the mission number and the interaction that triggered it.
October 18, 2026 7:12 AM CSTMercantile Guild: Trading Items Without Vendor Value
Mercantile Guild: Trading Items Without Vendor Value
The Mercantile Guild was skipping 1-gil Memories and Anima because they have no NPC sell value. Its bargain buyer required an asking price below a positive, verified NPC payout, so those listings could never qualify even while Guild buying was enabled.
Eligible items with no verified NPC sell value now use a separate 200-gil Guild trading reference. The Guild pays the seller’s actual asking price when it is below 200 gil per item, then lists acquired stock at a minimum of 240 gil per item, including the usual 20% markup. Full stacks use their actual quantity: twelve items have a 2,400-gil purchase threshold and a 2,880-gil minimum resale price; ninety-nine items use 19,800 and 23,760 gil. An ask exactly at the purchase threshold does not qualify.
Items with a positive, verified vendor value keep that value as their purchase threshold. Resale prices still cover actual acquisition costs and any higher, verified conversion value, so the safety floor can exceed 240 gil. NPC payouts themselves are unchanged. Existing item restrictions, quest-stock protection, transaction locking and the one-purchase-per-pass pacing remain in place; this does not immediately purchase every cheap listing.
The change takes effect with this server patch; a completed production purchase and resale still needs to be observed after activation.
October 18, 2026 7:12 AM CSTLevel-75 Job Abilities, Traits and Recruit Decisions
Level-75 Job Abilities, Traits and Recruit Decisions
Abilities and passive trait ranks learned at levels 1–75 are now available even when they were introduced after Treasures of Aht Urhgan. The era filter previously discarded those database rows before normal job learning could see them. The exception now follows each row’s job and acquisition level; higher-level abilities and trait ranks stay restricted. Native level, subjob, merit and other earned requirements still apply. This does not unlock jobs, spells, quests or expansion areas. Paladin’s level-35 Auto Refresh was already available and has not been duplicated.
Recruits receive the same passive traits through their normal stat progression. Their existing default AI also gains decisions for the newly available stances and utility abilities, including Composure, Majesty, Solace, Footwork and Velocity Shot. Optional actions yield to critical party HP, and damage or pet utility checks account for combat state, resources and pet health. Corsairs can consider Dancer’s, Scholar’s, Naturalist’s and Runeist’s Rolls while retaining their normal two-roll limit and shared cooldown.
Recruits keep unlimited virtual supplies. Puppetmaster Repair and Maintenance now use virtual automaton oil at the existing level bands: ordinary oil below 30, +1 at 30 and +2 at 50. Player Puppetmasters still equip and consume real oil. Unlimited supplies do not remove MP/TP costs, action cooldowns, charges, pet-family requirements or targeting checks. Existing pet spawning and family-aware Sic decisions remain in place, and the separately disabled Recruit Healing Waltz remains disabled while its client-crash investigation continues.
October 18, 2026 7:12 AM CSTAuction House: Unlimited Listings Without Automatic Returns
Auction House: Unlimited Listings Without Automatic Returns
The seven-listing limit is removed. Players can keep any number of items or stacks on the Auction House, and unsold listings remain active until they sell or the seller cancels them. The scheduled seven-day return is disabled, so age alone no longer sends unsold items to the delivery box. Normal sale proceeds and items from manual cancellations still use delivery. Existing active listings receive the same rules; items already returned before this update are not automatically relisted.
The website now shows Currently for sale with your active listing count in place of AH slots. Its request validation also recognizes the server’s zero-limit setting as unlimited; previously that value incorrectly rejected every new website listing. The in-game client keeps its six-entry sales pages, cycling to the next page each time you reopen the sales list. Website listings keep their existing pagination. The About page’s comparison and server settings now describe unlimited listings and no automatic returns for unsold items.
Inventory ownership, authorization, normal transaction checks and purchase behavior remain in place.
October 18, 2026 7:12 AM CSTGambit Crash Guard for Expired Spell Targets
Gambit Crash Guard for Expired Spell Targets
The defensive elemental-magic reaction used by Rune Fencer Recruits and Amchuchu could crash the map server when a spell’s target was no longer present. The condition resolved the target and read its ID without checking whether that lookup succeeded. It now checks the spell and resolved target first, treating a missing target as a failed condition so the AI safely skips that reaction.
This correction does not alter valid defensive reactions or spell targeting rules.
October 18, 2026 7:12 AM CSTRecruit Job Memory and Player Gambit Safeguards
Recruit Job Memory and Player Gambit Safeguards
Recruit melee settings and both Support priorities are remembered per owner and job, independently of the player character's own job settings. Interface and support-chat changes save that job template, which replacements restore at spawn and retain across level synchronization. When several Recruits share a job, the most recently configured melee and Support choices supply that job's replacement template. Action switches use a separate lifecycle: every new Recruit starts ON with all automatic action categories enabled, and turning them off affects only that summoned Recruit. SMNs with no explicit Support selections continue using their default buff choices.
Master OFF sent Recruits through a follow-only path that skipped normal idle HP and MP recovery. That path now runs the same recovery checks while preserving the combat pause. Recruits continue following, recover out of combat after the usual delay, and cannot gain this recovery while the owner or Recruit has combat enmity.
Player Gambits no longer spend two-hour abilities automatically. The restriction covers the native Gambit dispatcher and older addon action requests, while normal manual ability use remains available. Recruit special-ability behavior is unchanged.
October 18, 2026 7:12 AM CSTRecruit AI and Colossus Combat Corrections
Recruit AI and Colossus Combat Corrections
Support Summoners were maintaining their Wards without issuing Assault, leaving their avatars idle between Blood Pacts. They now send avatars against the leader’s engaged target while keeping Wards and backup healing ahead of ordinary damage. A useful high-level damage avatar stays summoned instead of being replaced just to change its damage family.
Ordinary damage Pacts preserve 15% of maximum MP, with a minimum of 8 MP, plus three avatar upkeep ticks. Summon planning also includes the cost of replacing a different avatar before using its Ward. Needed healing and Wards can use the reserved MP. Astral Flow now follows its existing emergency or boss decision with the current avatar’s matching ultimate Pact, subject to its real MP requirement and recast; ultimate Pacts consume the remaining MP.
Healer and support profiles now use Dia I when their job or subjob grants it, the leader is fighting a live target, and at least 25% MP remains. Existing Dia, including higher tiers, and Bio prevent another automatic Dia cast. DRK no longer schedules Bio, and RDM uses Dia I instead of its Bio alternative or Dia II. The current BLM planner was checked and does not select Bio.
Scholar recruits were skipping the spell-completion cleanup that consumes one-cast stratagem effects for players. They now use that same cleanup: one Accession makes one compatible spell affect nearby party members, and a following buff needs another Accession. Normal charge and recast rules still apply.
Colossi had five-times-size models but ordinary combat radii, which could leave players seeing out-of-range errors beside their enlarged bodies. Their hitboxes now scale by the same factor, covering the native melee, weapon skill and ability range checks. Respawning or reloading the script does not multiply the radius again. All 82 Colossi are also docile: proximity, sight, sound and other automatic detection do not start a fight, and they neither receive nor initiate links. They still retaliate when attacked.
Moving Colossi now produce a visual-only ground-shake effect for nearby players. The effect requires movement, runs no more than once every two seconds, and stops when the creature stands still. The existing Quake Stomp camera effect is available on Dynamis; playing its visual does not execute the move or grant its Boost effect.
Living Colossi are explicitly eligible for Wide Scan. They use a blue marker and their Colossal name through the client’s custom-name scan entry, instead of the ordinary creature name from the client data. Normal scan range and floor restrictions still apply. Longer names use the protocol’s fixed-width scan name field.
October 18, 2026 6:40 AM CSTLauncher 1.6.5: Server Build at a Glance
Launcher 1.6.5: Server Build at a Glance
The launcher now shows Build and the current Titan server revision directly beneath its launcher version in the sidebar, where it stays visible on every tab. This gives us a shared build reference when checking reports or confirming which server revision is available.
The value comes from the server and refreshes automatically with the launcher’s 30-second status check, so a changed revision appears without downloading another launcher. If the status service is unreachable or does not supply a valid revision, the value shows Unavailable rather than leaving an old build on screen. Longer revisions are shortened to fit, with the full value available on hover. The final 1.6.5 launcher and installer are Microsoft Artifact Signed.





















Moon: Pending
RSE: Pending
Ferry: Pending
Server: Checking







