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CLOSED BETA

Titan XI: Closed Beta Notice

During live beta testing, several serious exploits were discovered that may have compromised server integrity and gameplay fairness. As a precaution, Titan XI has temporarily transitioned to a closed beta while we investigate the extent of these issues, address vulnerabilities, and restore a fair and stable experience for everyone.

Server reopening is currently TBA. We appreciate your patience and understanding as we work toward welcoming adventurers back to Vana’diel.

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Development Log

Titan Development Log

October 31, 2026 5:19 PM CST

Fetich and Dynamis Relic Drops Follow Party Needs

Fetich drops now account for pieces already owned by the killing player’s party. When a successful drop selects an owned piece, it can select a still-needed piece from that same monster’s drop group instead. Pieces in normal storage and wardrobe containers count as owned, including banked pieces.

Classic Dynamis relic armor and accessories use the same approach across all eligible human players sharing the treasure pool, including an alliance. The available replacements stay within the original drop group and retain their relative drop weights. Porter-slip storage does not count as ownership.

The original drop chance still applies: this does not add rolls or guarantee a drop. A needed original item stays unchanged, and a completed group produces no duplicate item. Currency, weapons, upgraded relic pieces and other drops keep their existing rules. Normal RARE-item and treasure-pool restrictions still apply.

October 31, 2026 4:27 PM CST

World Uptime and Client Download Access

The uptime box below the homepage banner now shows the running world process’s actual uptime. It follows the server process start, rather than the page load or host uptime, and shows an explicit unavailable or offline state when a reliable running value is absent. The normal Online/Offline indicator and current player count remain in the header.

The homepage and getting-started guide enable client downloads only for signed-in accounts allowed to use the download entry. The server checks access again before redirecting to the current signed installer. Existing launcher updates and repairs continue to use the normal distribution endpoints. Personalized character backgrounds and homepage behavior are unchanged.

October 31, 2026 4:11 PM CST

Tactics Header Controls, Parser Icons and Quieter Chat

Recruit subjob selection is now in each Tactics header, after the arrow, job icon and name. You can choose a subjob while the section is collapsed; using the selector leaves its expanded state unchanged. Tactics follows the same party order as Gambits for your owned Recruits, with your character first. Server confirmation and combat eligibility rules are unchanged.

Parser damage rows now show their XIUI job icon at the far left, with the text centered in the remaining row. Long names fit within that space while damage, share and hourly figures remain visible; hovering shows the full row text. Damage calculations and sorting are unchanged.

Titan Chat stops requesting linkshell identity after a successful reply, refreshes it when the equipped linkshell or character changes, and hides only the matching short-lived echo of its own request. Ordinary conversation and private tells retain their normal display. TitanHub now has one Titan Chat button for both channels, with the separate Guild chat button removed and the menu closed up. Update through the launcher and restart the game to load these addon changes.

October 31, 2026 3:55 PM CST

Combat Sparks Balance Display

Combat Sparks notices now show your character's name, the Sparks actually credited and your balance out of the 99,999 cap, for example: Servo gains 18 Sparks (23/99,999). The updated TitanHub displays this line in the EXP-gain text category, following its color and log routing instead of Emotes. Update through the launcher and restart the game to load the new display handling.

October 31, 2026 3:45 PM CST

Correct Linkshell Identification in TitanChat

TitanChat now identifies the equipped Titan and MercantileGuild pearls through a read-only response from your game session. The earlier reader treated linkshells as ordinary client equipment slots, which the client SDK does not support.

The plugin also follows native pearl-change packets, so the Titan and MercantileGuild buttons remain correctly matched when pearls are switched or equipped in the opposite order. Only those two public channels are collected; private linkshells and tells remain excluded. Chat access restrictions are unchanged.

October 31, 2026 3:24 PM CST

Linkshell Pearls, Concierge Stock and Guild Chat

Titan and MercantileGuild starter pearls now preserve their names after login. Their saved signatures were missing, which caused the native inventory loader to clear their displayed names.

The Linkshell Concierges in Northern San d’Oria, Bastok Mines and Windurst Walls once again offer Titan and MercantileGuild pearls. These two permanent listings stay stocked when pearls are collected. The existing daily collection limit still applies.

MercantileGuild announcements were remaining queued because their merchant dispatch controls were missing. Those controls are restored, allowing completed crafts and other eligible Guild notices to reach the in-game linkshell and website feed. Guild crafting continues to use acquired materials.

TitanChat now has Titan and MercantileGuild channel buttons. It reads linkshell messages delivered to your logged-in game character, avoiding the anonymous website requests that were rejected during maintenance. Equip the corresponding pearl to receive its live messages. The plugin keeps up to 60 recent messages per channel for the current game session; the website continues to provide stored chat history.

October 31, 2026 3:11 PM CST

Launcher: Play Panel Placement

Launcher 1.6.45 moves the compact character information card and the summary text above it together to the bottom-right of the Play page. The panel keeps its compact size and follows the window size and display scale, while the rendered character artwork continues to fill the background. Jobs, crafting and mission views remain available, and the Account page keeps its separate character panel.

The launcher and setup installer are Microsoft-signed. Existing installations receive the release through the normal launcher update check.

October 31, 2026 2:54 PM CST

Combat Sparks and Starter Weapon Skills

Eligible monster kills now award Sparks equal to the normal Conquest Points calculation, even without Signet. Normal Conquest eligibility, EXP sharing, level scaling and rounding still apply; Too Weak enemies do not award combat Sparks. This does not grant actual Conquest Points without Signet.

Combat Sparks use the normal Conquest region range. The amount actually credited appears in the Emotes channel, following your Emotes chat-window routing. The existing Sparks cap still applies, and elemental hunt rewards are unchanged.

Starter weapon skills now unlock at weapon skill 5 instead of 10 across all fourteen weapon families. This refers to weapon proficiency, not character level. Existing job eligibility and equipment requirements still apply; later weapon-skill thresholds, quest unlocks and main-job restrictions are unchanged.