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CLOSED BETA

Titan XI: Closed Beta Notice

During live beta testing, several serious exploits were discovered that may have compromised server integrity and gameplay fairness. As a precaution, Titan XI has temporarily transitioned to a closed beta while we investigate the extent of these issues, address vulnerabilities, and restore a fair and stable experience for everyone.

Server reopening is currently TBA. We appreciate your patience and understanding as we work toward welcoming adventurers back to Vana’diel.

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Development Log

Titan Development Log

October 15, 2026 4:29 PM CST

Blade of Death Kill Progress

The Dark Knight follow-up quest Blade of Death now reports its second hundred Chaosbringer kills in the gameplay-progress Emotes channel, including kills remaining and a completion reminder to trade the weapon to the ??? in Gusgen Mines. If the native counter was reset by discarding the weapon, the notice shows the full required total accurately.

The existing 200-total-kill requirement, qualifying attacks, quest flags, and rewards are unchanged. Current Chaosbringer users receive the listener update without a game-service restart.

October 15, 2026 4:24 PM CST

Fields and Grounds of Valor Progress

Fields of Valor and Grounds of Valor now report the active page and saved monster counters through Titan’s gameplay-progress Emotes channel. Completing an objective shows the remaining targets; completing the page shows a clear completion notice. Long multi-target notices split into readable lines.

These messages replace overlapping native kill-progress and page-completion notices. Kill eligibility, EXP, gil, tabs, and repeating-page behavior are unchanged. Client window placement follows each player’s Emotes chat settings.

October 15, 2026 4:14 PM CST

Bastok 3-1 Kill Progress

The Four Musketeers now reports Copper Quadav kill progress through Titan’s native Emotes progress channel, using the saved mission counter. At 20 credited kills, the message directs players back to Pashhow Marshlands. Mission eligibility, kill-credit rules, and rewards are unchanged. Applied without restarting game services.

October 15, 2026 3:59 PM CST

Polished Gameplay Progress Messages

Weapon-trial updates now label their totals as points. Hunt kill updates explicitly show kills remaining, successful hunt rewards say that the next hunt begins, and the Sparks-cap notice uses clearer wording. Quest counters, rewards, completion messages, and native Emotes routing are unchanged. Applied live without restarting game services.

October 15, 2026 3:55 PM CST

Clearer Personal Hunt Progress

The !hunt command now uses the same clearer hunt wording as the daily announcement, names the eligible monster families, and states how many EXP-yielding kills remain to earn Sparks. Native Emotes routing and hunt rewards are unchanged. Applied without restarting game services.

October 15, 2026 3:50 PM CST

Clearer Daily Hunt Announcements

Daily Titan Hunt announcements now invite players to hunt the day’s eligible monster families, explain that every 10 EXP-yielding kills earns Sparks, and direct players to !hunt for progress. The native Emotes channel and existing hunt rules are unchanged. Applied live without restarting game services.

October 15, 2026 3:41 PM CST

Gameplay Progress Chat Routing

Hunt targets and progress, hunt Sparks rewards, Chaosbringer kill counts, and weapon-trial progress now use native Emotes chat with its default color, separate from restart and maintenance announcements. The extra character-name prefix is suppressed. Messages follow each player’s existing Emotes log-window settings; Window 2 is not forced on customized clients.

Applied live without restarting game services or changing quest counts, rewards, or chat preferences. Future similar gameplay notices must use the shared Titan progress-chat helper. No launcher or addon update is required.

October 15, 2026 3:09 PM CST

Daily Titan Hunt Announcements

Titan now announces the current elemental hunt targets server-wide when the Vana’diel day changes. The short message names the target families, reminds players that 10 EXP-yielding kills earn Sparks, and points to !hunt for personal progress.

Announcements use the hunt system-message channel and a saved day marker to prevent duplicates after Lua reloads or map restarts. Applied through the live Lua reload system without restarting game services.