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CLOSED BETA

Titan XI: Closed Beta Notice

During live beta testing, several serious exploits were discovered that may have compromised server integrity and gameplay fairness. As a precaution, Titan XI has temporarily transitioned to a closed beta while we investigate the extent of these issues, address vulnerabilities, and restore a fair and stable experience for everyone.

Server reopening is currently TBA. We appreciate your patience and understanding as we work toward welcoming adventurers back to Vana’diel.

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Development Log

Titan Development Log

October 15, 2026 2:47 PM CST

Colossus Model Lookup Correction

Corrected the client file mappings for all 28 custom Colossus models. The previous mapping sent the game to empty file slots, causing the enlarged monsters to appear invisible. Original monster assets remain unchanged.

Titan Launcher now delivers the corrected lookup tables to existing installations and includes them in fresh installs. Fully close FFXI before updating, then launch again. No game-server restart was needed.

October 15, 2026 1:57 PM CST

Colossus Initial Spawn Correction

Fixed Colossus setup being attached after ordinary monsters had already spawned during zone loading. Selected Colossus mobs now receive their handlers and saved respawn deadlines during mob initialization, before the first spawn pass.

West Ronfaure’s sheep was safely respawned through its existing Colossus handler without restarting game services. Server diagnostics showed the enlarged model and fivefold HP. Existing ordinary candidates in already-loaded zones convert on their next spawn.

October 15, 2026 1:27 PM CST

Weapon Trial Progress in Chat

Active weapon-skill trials now report the equipped weapon’s actual training points in system chat, using the Window 2 channel. All 14 trial weapons are covered, including bows and guns, with remaining points and a completion notice.

Point awards are unchanged: qualifying weapon skills grant 5 points, or 7, 9 and 11 when closing level 1, 2 and 3 skillchains. Existing equipped trial weapons should be unequipped and re-equipped once to attach tracking.

October 15, 2026 1:01 PM CST

Titan Sparks Elemental Hunts and Citipati

Introduced automatic daily elemental hunts: ten EXP-yielding kills from the current Vana’diel day’s families award twice their average monster level, rounded down. Progress repeats, persists across zoning and relogging, resets by Vana’diel day, and can be checked with !hunt. Chat reports progress and the amount actually credited.

Reset existing character Sparks balances once with an offline rollback snapshot and replaced the old per-EXP Sparks source. Restored the three original Titan avatar equipment shops, preserving model 19, the approved custom dialogue, existing prices and the level-75 equipment-only menus. Modern rewards and voucher exchanges remain blocked. The About page now has a dedicated Titan Sparks anchor and guide.

Citipati now uses an autonomous 3–6 hour respawn timer without requiring Corse kills. The existing 20:00–04:00 Vana’diel spawn window remains. An existing cooldown or pending spawn is migrated, and dawn despawn does not start a fresh kill cooldown.

The placeholder audit found eight other retained camp references: Fradubio, Rampaging Ram, Steelfleece Baldarich, Lumbering Lambert, Bloodtear Baldurf, Despot, and Sea Horror on both ferry routes. Those exceptions are not changed by this Citipati patch.

Fixed Recruit hold-ground facing and target changes. Recruits continue facing their selected enemy while stationary; only a close current attacker suppresses retreat, so unrelated adds and distant attackers no longer pin movement toward a new target. Existing action locks and Gambit execution remain intact.

Generated Recruits can complete ninjutsu and mage spells while taking damage, including Utsusemi: Ichi. Normal casting requirements and disabling effects still apply.

Trials of the Colossi converts one screened ordinary monster in each of 82 selected zones into a fivefold-size encounter with fivefold base HP, unchanged level and normal combat stats and EXP. Each zone has an independent persistent 1–4-hour respawn timer. Eligible members of the claiming party/alliance receive 2 Sparks per monster level; kills do not announce globally. Launcher model updates are required. HP-based breath and healing strength are normalized.

Player main-job THFs now share Recruit positional freedom for Sneak Attack and Trick Attack. Active Trick Attack automatically directs attack enmity to an eligible party tank, including Trusts; normal ability activation, recasts and consumption remain unchanged.

Existing living Recruits now restore HP and MP after their host earns a level-up, waiting for a safe resync when busy. One ready Recruit announces its synced level in party chat; the others refill silently. Ordinary level-sync changes do not grant this refill.

Lioumere no longer heals continuously merely because combat occurs at its spawn point. Full recovery now follows a completed retreat, and movement resumes when it re-engages after returning home. Its retreat and enmity-interruption mechanics remain. Giant Scale was audited as EX-only with a stack size of 12; its reported one-item restriction remains unconfirmed.

October 15, 2026 9:44 AM CST

Guild Crafting: Visible Item Preview Details

Fixed the selected craft preview so the item description and stats stay visible beneath its name, including equipment level and eligible jobs where available. The preview now fills when choosing search results, material-ready suggestions and alternative recipes; hovering is not required.

The previous update supplied item data and hover tooltips but missed the call that populated the static preview. Selection checks now cover the visible details. No services were restarted.

October 15, 2026 9:35 AM CST

Guild Crafting: Item Descriptions and Stats

Guild Crafting Service recipes now show the same item descriptions and equipment details used by the Auction House. Hover over or focus a search result for its item tooltip and equipment comparison; select a recipe to read its description, level and eligible jobs above the materials list.

Details also appear when choosing Ready with your materials or an alternative recipe. Items without a bundled description are identified clearly. Crafting eligibility, prices, materials and delivery rules are unchanged. No game services were restarted.

October 15, 2026 8:03 AM CST

Notorious Monster Spawn Guide

Added a Notorious Monsters box to the About page Quality of Life section. It explains that most open-world lottery NMs use automatic timed spawns without placeholder kills, that respawn windows vary, and that some encounters retain special requirements or placeholder mechanics. This website guide does not change game spawn behavior.

October 14, 2026 8:56 PM CST

Guild Specialist Crafting: Sushi and Key-Item Recipes

The Mercantile Guild and website Guild Crafting Service can use specialist crafting recipes without requiring the customer to own crafting key items, including Raw Fish Handling, Noodle Kneading and Patissier. Website orders remain normal-quality only; the autonomous Guild retains its existing quality rolls and market safeguards.

Website food and medicine eligibility now covers 266 normal-quality outputs, including specialist sushi, pasta and desserts. Ingredients, crystals, fees, era limits, delivery checks and ordinary player crafting requirements are unchanged.

Manual !recruit job draws now use relative role-pool weights. Tank: PLD 5, WAR 4, NIN 3, RUN 1. Healer: WHM 5, RDM 5, SCH 1; DNC remains disabled. Support: BRD 5, COR 4, SMN 2, GEO 1. DPS: THF, MNK, DRK, SAM, RNG and DRG 5 each; BLM, BLU and BST 3 each; PUP and SMN 2 each; SCH 1. Anchor selection, explicit GM job recruitment, role planning and cooldowns are unchanged.

Treasure Caskets return to a flat 10% total chance per eligible EXP-yielding kill, with the existing equal Blue/Brown split. Enemy-difficulty and nearby-player-level rate calculations are removed. Kill-credit eligibility, global cap/disable setting, casket availability and rewards remain unchanged.