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CLOSED BETA

Titan XI: Closed Beta Notice

During live beta testing, several serious exploits were discovered that may have compromised server integrity and gameplay fairness. As a precaution, Titan XI has temporarily transitioned to a closed beta while we investigate the extent of these issues, address vulnerabilities, and restore a fair and stable experience for everyone.

Server reopening is currently TBA. We appreciate your patience and understanding as we work toward welcoming adventurers back to Vana’diel.

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Development Log

Titan Development Log

October 7, 2026 11:27 AM CST

Bazaars Menu Link Moved Beside Auction House

Bazaars now appears directly above Auction House in the main menu.

October 7, 2026 11:14 AM CST

Recruit TP Gain and Weapon Skill Waiting Corrected

Generated Recruits now calculate ranged TP from their bow or gun and ammunition, and dual-wield TP from both weapons before the normal per-hit reduction. Hand-to-hand TP follows Martial Arts correctly. Existing TP formulas and Store TP still apply.

DPS Recruits give skillchains a short waiting window, then use an available weapon skill instead of holding TP indefinitely. Thief can weapon skill while Sneak Attack is unavailable. Failed ranged attempts no longer block later Gambits, and shots use their native cooldown so Snapshot and Rapid Shot can shorten the cycle.

October 7, 2026 11:14 AM CST

Dancer Idle Stealth Requires a Request

Dancer Recruits no longer automatically cast Sneak or Invisible on idle party members. Level-appropriate Chocobo Jig party movement support remains automatic; eligible explicitly requested spells remain available.

October 7, 2026 10:33 AM CST

About Page Explains All 22 Job Changes

The About page now includes a Job Changes anchor with matching cards for every main job, level-scaling guidance, Pet Mastery, Provoke and Recruit combat adjustments.

Server philosophy and base-rate descriptions now acknowledge Titan’s custom job bonuses and reward exceptions. The presentation guard was updated to preserve the revised wording and new section.

October 7, 2026 10:16 AM CST

Tank Recruits Coordinate Adds and Provoke Catches Up

Generated tank Recruits now choose one main tank in Paladin, Rune Fencer, Ninja, then Warrior order. Other tank Recruits help with damage and take separate dangerous adds instead of repeatedly taking the main target from each other.

Provoke now works the same for adventurers and Recruits: it briefly closes part of the enmity gap with volatile hate, up to a level-scaled limit. Its normal range and recast remain; tanks still need to keep fighting to hold the enemy.

October 7, 2026 10:16 AM CST

Ninja Main Jobs Gain Scaling Critical and Magic Attack

Ninja adventurers and generated Ninja Recruits now gain a hidden critical-hit-rate and Magic Attack Bonus that grows gradually from +1 at level 1 to +30 at level 75. The bonuses add to normal gear and traits; a Ninja subjob does not grant them.

Critical hits use the normal melee and ranged rules, and the magic bonus uses the normal offensive-magic stat rather than a flat damage multiplier.

October 7, 2026 10:16 AM CST

Black Mage Elemental Magic Gains Level-Scaled Power and Accuracy

Black Mage adventurers and generated Black Mage Recruits now gain a hidden Elemental Magic damage bonus and Elemental Magic accuracy bonus that grow from +1 at level 1 to +30 at level 75. This is +30% direct Elemental Magic damage and +30 accuracy at level 75; Black Mage subjobs do not grant it.

The bonus uses the normal spell resistance, Magic Attack Bonus, weather, and Magic Burst rules. Other magic schools and non-spell attacks are unchanged.

October 7, 2026 10:16 AM CST

Thief Main Jobs Gain Scaling Triple Attack

Thief adventurers and generated Thief Recruits now gain a hidden Triple Attack bonus that grows gradually from +1% at level 1 to +30% at level 75. It adds to the normal Thief trait, equipment and buffs; a Thief subjob does not grant it.

Normal multi-attack priority and caps still decide each attack round.