Uptime unavailable
CLOSED BETA

Titan XI: Closed Beta Notice

During live beta testing, several serious exploits were discovered that may have compromised server integrity and gameplay fairness. As a precaution, Titan XI has temporarily transitioned to a closed beta while we investigate the extent of these issues, address vulnerabilities, and restore a fair and stable experience for everyone.

Server reopening is currently TBA. We appreciate your patience and understanding as we work toward welcoming adventurers back to Vana’diel.

Back to Home

Development Log

Titan Development Log

October 7, 2026 10:16 AM CST

Dark Knight Main Jobs Gain Physical Power and Dark Magic Accuracy

Dark Knight adventurers and generated Dark Knight Recruits now gain a hidden physical damage bonus and Dark Magic accuracy bonus. Both grow gradually from +1 at level 1 to +30 at level 75; a Dark Knight subjob does not grant them.

Melee attacks and physical weapon skills use the damage bonus, while Dark Magic uses the normal resistance check with added accuracy. Ranged attacks, pets, magic damage, and damage over time do not gain physical damage.

October 7, 2026 10:16 AM CST

Samurai Main Jobs Gain Scaling Store TP

Samurai adventurers and generated Samurai Recruits now gain a hidden Store TP bonus that grows gradually from +1 at level 1 to +30 at level 75. It adds to native Samurai traits, gear, food, and buffs; a Samurai subjob does not grant it.

Normal TP calculations still determine the final return from successful attacks and weapon skill hits.

October 7, 2026 10:16 AM CST

Pet Mastery Grows with Beastmaster, Dragoon, Puppetmaster, and Summoner

Beastmaster, Dragoon, Puppetmaster, and Summoner adventurers and generated Recruits now give their appropriate pets a hidden level-scaled boost. At level 75, pets gain +40 melee, ranged, and magic accuracy; +60 melee and ranged attack; +20 Magic Attack Bonus; and +10% maximum HP. The bonuses grow from level 1, stack with ordinary pet stats, and require the pet job as the main job.

Summoner adventurers and Pet DPS Summoner Recruits also gain up to +12% offensive Blood Pact damage. Support Summoner Recruits retain the shared pet stats without that damage bonus.

October 7, 2026 10:16 AM CST

Warrior, Rune Fencer, and Paladin Main Jobs Gain Offensive Passives

Warrior adventurers and generated Warrior Recruits gain a hidden Double Attack bonus that grows from +1% at level 1 to +30% at level 75. Rune Fencers gain the same progression for damaging weapon skill damage, and Paladins gain it for normal melee attacks, including multi-attack swings. These bonuses add to normal combat stats and equipment.

The bonuses require the matching main job and effective level; subjobs and named Trusts receive none. Tank Recruits keep their job bonus whether assigned as main tank or off-tank.

October 7, 2026 10:16 AM CST

Healer Main Jobs Gain Distinct Level-Scaled Passives

White Mage adventurers and generated Recruits gain a hidden direct Cure bonus that grows from +1% at level 1 to +30% at level 75. Red Mages gain +1 to +30 Fast Cast through the normal casting and recast rules. Dancers gain +1% to +30% HP restored by healing Waltzes.

Scholar gains the same level-scaled bonus for HP-restoring Healing Magic while using Light Arts, or damaging Elemental Magic while using Dark Arts. The two Scholar Recruit profiles keep their corresponding Arts. These bonuses require the matching main job, stack with normal mechanics, and do not apply through subjobs.

October 7, 2026 10:16 AM CST

Dancer Recruits Become TP-Based Combat Healers

Generated Dancer Recruits now stay engaged and use their TP for Curing, Divine and Healing Waltzes. They protect enough TP for a useful heal, then maintain a Samba and spend surplus TP on Steps and Flourishes. Samba choices reflect the party and avoid rapid switching.

Their White Mage subjob spells are reserved for idle travel and recovery. When idle, a generated Dancer can share Chocobo Jig with nearby eligible party members. Human Dancer abilities are unchanged. Live party combat remains to be checked in game.

October 7, 2026 10:16 AM CST

Pet Job Masters Gain Distinct Offensive Traits

Beastmaster adventurers and generated Recruits gain level-scaled damage on their own melee attacks and physical weapon skills. Dragoon gains Jump damage, Puppetmaster gains Martial Arts, and Summoner gains Staff and Club weapon skill damage. Each bonus grows from +1 at level 1 to +30 at level 75.

These traits require the matching main job and do not increase pet damage or pet statistics. Pet Mastery remains separate.

October 7, 2026 10:16 AM CST

Blue Mage Head Butt Stun Duration Varies

Head Butt now rolls a 2-to-8-second base stun duration before normal resistance shortens it. Titan already counts eligible physical Blue Magic hits for their additional effects, so the existing hit, damage and TP behavior is retained. Other Blue Magic stuns are unchanged.