October 7, 2026 10:16 AM CSTDark Knight Main Jobs Gain Physical Power and Dark Magic Accuracy
Dark Knight Main Jobs Gain Physical Power and Dark Magic Accuracy
Dark Knight adventurers and generated Dark Knight Recruits now gain a hidden physical damage bonus and Dark Magic accuracy bonus. Both grow gradually from +1 at level 1 to +30 at level 75; a Dark Knight subjob does not grant them.
Melee attacks and physical weapon skills use the damage bonus, while Dark Magic uses the normal resistance check with added accuracy. Ranged attacks, pets, magic damage, and damage over time do not gain physical damage.
October 7, 2026 10:16 AM CSTSamurai Main Jobs Gain Scaling Store TP
Samurai Main Jobs Gain Scaling Store TP
Samurai adventurers and generated Samurai Recruits now gain a hidden Store TP bonus that grows gradually from +1 at level 1 to +30 at level 75. It adds to native Samurai traits, gear, food, and buffs; a Samurai subjob does not grant it.
Normal TP calculations still determine the final return from successful attacks and weapon skill hits.
October 7, 2026 10:16 AM CSTPet Mastery Grows with Beastmaster, Dragoon, Puppetmaster, and Summoner
Pet Mastery Grows with Beastmaster, Dragoon, Puppetmaster, and Summoner
Beastmaster, Dragoon, Puppetmaster, and Summoner adventurers and generated Recruits now give their appropriate pets a hidden level-scaled boost. At level 75, pets gain +40 melee, ranged, and magic accuracy; +60 melee and ranged attack; +20 Magic Attack Bonus; and +10% maximum HP. The bonuses grow from level 1, stack with ordinary pet stats, and require the pet job as the main job.
Summoner adventurers and Pet DPS Summoner Recruits also gain up to +12% offensive Blood Pact damage. Support Summoner Recruits retain the shared pet stats without that damage bonus.
October 7, 2026 10:16 AM CSTWarrior, Rune Fencer, and Paladin Main Jobs Gain Offensive Passives
Warrior, Rune Fencer, and Paladin Main Jobs Gain Offensive Passives
Warrior adventurers and generated Warrior Recruits gain a hidden Double Attack bonus that grows from +1% at level 1 to +30% at level 75. Rune Fencers gain the same progression for damaging weapon skill damage, and Paladins gain it for normal melee attacks, including multi-attack swings. These bonuses add to normal combat stats and equipment.
The bonuses require the matching main job and effective level; subjobs and named Trusts receive none. Tank Recruits keep their job bonus whether assigned as main tank or off-tank.
October 7, 2026 10:16 AM CSTHealer Main Jobs Gain Distinct Level-Scaled Passives
Healer Main Jobs Gain Distinct Level-Scaled Passives
White Mage adventurers and generated Recruits gain a hidden direct Cure bonus that grows from +1% at level 1 to +30% at level 75. Red Mages gain +1 to +30 Fast Cast through the normal casting and recast rules. Dancers gain +1% to +30% HP restored by healing Waltzes.
Scholar gains the same level-scaled bonus for HP-restoring Healing Magic while using Light Arts, or damaging Elemental Magic while using Dark Arts. The two Scholar Recruit profiles keep their corresponding Arts. These bonuses require the matching main job, stack with normal mechanics, and do not apply through subjobs.
October 7, 2026 10:16 AM CSTDancer Recruits Become TP-Based Combat Healers
Dancer Recruits Become TP-Based Combat Healers
Generated Dancer Recruits now stay engaged and use their TP for Curing, Divine and Healing Waltzes. They protect enough TP for a useful heal, then maintain a Samba and spend surplus TP on Steps and Flourishes. Samba choices reflect the party and avoid rapid switching.
Their White Mage subjob spells are reserved for idle travel and recovery. When idle, a generated Dancer can share Chocobo Jig with nearby eligible party members. Human Dancer abilities are unchanged. Live party combat remains to be checked in game.
October 7, 2026 10:16 AM CSTPet Job Masters Gain Distinct Offensive Traits
Pet Job Masters Gain Distinct Offensive Traits
Beastmaster adventurers and generated Recruits gain level-scaled damage on their own melee attacks and physical weapon skills. Dragoon gains Jump damage, Puppetmaster gains Martial Arts, and Summoner gains Staff and Club weapon skill damage. Each bonus grows from +1 at level 1 to +30 at level 75.
These traits require the matching main job and do not increase pet damage or pet statistics. Pet Mastery remains separate.
October 7, 2026 10:16 AM CSTBlue Mage Head Butt Stun Duration Varies
Blue Mage Head Butt Stun Duration Varies
Head Butt now rolls a 2-to-8-second base stun duration before normal resistance shortens it. Titan already counts eligible physical Blue Magic hits for their additional effects, so the existing hit, damage and TP behavior is retained. Other Blue Magic stuns are unchanged.





















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