October 30, 2026 5:25 AM CSTAuto-pull Removed from TitanGambits
Auto-pull Removed from TitanGambits
Auto-pull has been removed from TitanGambits following reports that it was not working reliably. Its Recruit-card toggle and client request transport are no longer loaded, so the updated addon no longer sends Auto-pull polling or configuration requests. Auto-WS, melee and ranged weaponskill selection, Auto-RA, Auto-Abilities, Auto-Spells and Auto-Melee remain available. This addon update does not change server combat logic or prove the cause of the reported Auto-pull failure. No server restart or launcher executable update was required.
October 30, 2026 5:20 AM CSTDancer Recruitment Availability Corrected
Dancer Recruitment Availability Corrected
Recruitment still showed DNC/NIN as disabled after Dancer was re-enabled because the addon retained two client-side restrictions. Those restrictions have been removed, so Dancer now uses the server’s availability and cooldown response like the other jobs. The server still enforces its recruitment rules. The missing command route for the existing read-only Recruit inspector has also been restored to address roster requests that received no reply. No server restart or launcher executable update was required.
October 30, 2026 5:08 AM CSTTactics Window Opening Fixed
Tactics Window Opening Fixed
Opening Tactics could fail with a missing window-profile error because its new addon entry was included without a matching shared layout definition. Tactics now has its own window profile, using the existing proportional sizing, 20-percent size buttons and reset behavior. The launcher addon release includes the corrected library, and the release guard now checks that every catalog feature has a window profile. No server restart or launcher executable update was required.
October 30, 2026 4:53 AM CSTParty Tactics, Recruit Rules and World Fixes
Party Tactics, Recruit Rules and World Fixes
Party Tactics gives you a player-first roster and controls for your owned Recruits. Supported tanks can take a tank or damage role, while Aggressive or Passive behavior, area-effect weapon-skill permission, Skillchain Focus or Freewill and legal subjob choices are saved per owner and main job. Changes that rebuild a Recruit wait until the affected group is safely idle. Your own job and equipment remain manual.
Recruits use normal main/subjob levels, skill ranks, traits and action requirements instead of extra Recruit-only Dual Wield, Subtle Blow or base MP grants. The 22 default main/subjob pairs are documented on the About page; accepted Tactics subjob choices follow the normal half-level cap, up to 37 at level 75. Titan's shared main-job specialties and pet specialties remain, without subjob inheritance or repeated stacking. Unlimited supported supplies and the existing Recruit spell-interruption protection remain; normal silence, stun, death and cancellation rules still apply. Default Recruit profiles check legal subjob cleansing and MP recovery before continuously available main-job offense, preventing those support options from being starved.
Dancer recruitment returns through commands, Recruitment and field anchors. Generated female-Hume Dancers are excluded while the reported animation problems and client crashes are investigated; female Humes of other main jobs remain eligible. This is containment, not proof that the crash is fixed. Anchored Dancers wear Artifact armor, then retain their appearance and name while adopting the normal level-geared equipment system when hired.
Dancers default to /NIN and use legal native traits rather than the earlier custom level-10 Dual Wield or /WHM arrangement. Their fixed loadouts favor accuracy, haste and useful offense or TP generation while retaining implemented Waltz enhancements. Curing Waltz heals a selected ally, Healing Waltz removes supported ailments, and Divine Waltz heals eligible allies in range. Support considers all three alliance parties. Injured allies take priority and reserve TP; healthy groups allow legal offensive abilities, dagger weapon skills and coordinated skillchains.
Dancer has one Samba preference: Haste, Drain or Aspir. An explicit choice uses the highest legal tier and does not silently switch families when its requirements cannot be met. Clearing it restores adaptive selection. Sambas benefit eligible alliance attackers through their actual effect rules; Drain and Aspir still require suitable enemies, and overlapping Dancers coordinate rather than repeatedly replacing each other's coverage.
Auto-Pull is optional and starts off. Its control and !autopull on/off/status use the same owner-scoped system; party-chat pull consent still applies. Recruits prefer eligible active book targets, respect native navigation and action restrictions, and return through the supported camp workflow. Turning it off revokes the active pull. Tactics Passive behavior remains an action gate rather than a second pulling AI.
Eligible players using server Gambits and generated Recruits maintain their own highest usable Reraise in combat or at rest. Upkeep respects spell automation, known and legal spells, MP, recasts, active buffs and pending actions, and yields to emergency healing. It does not enable disabled automation. Existing server-side player Gambits remain in use.
Rejected support-spell attempts no longer turn a Recruit toward an ally before a valid cast starts. Support casting preserves its enemy attack target. This addresses the verified facing mechanism separately from the unresolved client-crash reports. Generated-Recruit summon checks also ignore remote-zone party and alliance combat, while preserving same-zone combat checks, capacity and the other summon requirements.
The Parser recognizes the server's ranged-hit messages and resolves dynamically spawned monsters using their actual server IDs. It counts supported received damage from all three alliance parties across different targets without depending on your selected monster, with bounded duplicate-packet suppression. It cannot reconstruct damage the client never receives beyond normal visibility or spawn-list limits; existing damage-over-time, skillchain and reflection attribution limits remain.
The Dynamis loot correction repairs San d'Oria enemies that used another zone's relic-armor pool, including the incorrect Assassin's Bonnet drop. Pool membership changes preserve the established group-roll chances while changing each item's share within the corrected pool. The complete ten-zone audit and any intentionally custom or unchanged categories are retained in the release evidence; this does not change unrelated rates merely to match another era.
Verified NM timer corrections preserve Titan's automatic spawning and existing conditions. For 47 qualified families, a documented retail minimum cooldown becomes Titan's fixed automatic interval; retail itself only becomes eligible at that point and does not guarantee a pop. Other reviewed trigger and recovery corrections are included, and the website shows the matching timer data. Uncertain values, unsupported equivalences and content-tag-blocked families remain unchanged instead of receiving guessed timers. Existing saved deadlines are preserved where required.
The matching managed addons and newly Microsoft-signed 1.6.39 launcher and installer are part of the same release. Tactics is opened through Hub rather than a launcher startup checkbox. Native server installation alone does not update an installed client.
October 29, 2026 1:31 PM CSTHomepage Button Spacing Preserved After Sign-In
Homepage Button Spacing Preserved After Sign-In
The signed-in homepage keeps its welcome and character text hidden while reserving the space occupied by the original introduction. Getting Started, Learn About Titan and the download button now retain the signed-out layout position, leaving the character face clear. The reserved text uses the original introduction’s styling and wrapping so it adapts to desktop and mobile widths. Signed-out text, the shortcut bar, statistics and panel spacing are unchanged.
October 29, 2026 1:26 PM CSTHomepage Statistics Restored Below Player Shortcuts
Homepage Statistics Restored Below Player Shortcuts
When signed in, the homepage now shows the live statistics grid directly below the eight-icon navigation bar. The personalized welcome heading and job, nation and rank lines are hidden in this view. Signing out keeps the original welcome text and statistics, with no player shortcut bar. Both views now use the same responsive spacing between the statistics, World Time, Carbuncle weather and Development Log panels; the signed-in shortcut bar shares that spacing as well.
October 29, 2026 1:23 PM CSTLarger Homepage Icons on Mobile
Larger Homepage Icons on Mobile
On mobile, the signed-in homepage shortcut icons now fill the available width inside each card, up to 48 pixels, instead of remaining near the previous 20-pixel minimum. All eight keep the same square sizing rule, even spacing, hover names and destinations in one row without horizontal scrolling. Desktop icon sizing and the signed-out homepage are unchanged.
October 29, 2026 1:21 PM CSTLarger Homepage Shortcut Icons
Larger Homepage Shortcut Icons
The eight signed-in homepage shortcut icons are larger, with a shared responsive size that reaches 48 pixels instead of 32. They remain centered in evenly spaced cards on one row, with destination names on hover and no horizontal scrollbar. Links, panel spacing and the signed-out homepage are unchanged.





















Moon: Pending
RSE: Pending
Ferry: Pending
Server: Checking







