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CLOSED BETA

Titan XI: Closed Beta Notice

During live beta testing, several serious exploits were discovered that may have compromised server integrity and gameplay fairness. As a precaution, Titan XI has temporarily transitioned to a closed beta while we investigate the extent of these issues, address vulnerabilities, and restore a fair and stable experience for everyone.

Server reopening is currently TBA. We appreciate your patience and understanding as we work toward welcoming adventurers back to Vana’diel.

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Development Log

Titan Development Log

October 31, 2026 5:10 AM CST

Development Log Archive Edited

The Development Log archive has been edited for clearer, more concise descriptions of each change. Original titles, publication times, gameplay requirements and known limitations have been preserved. The website and in-game Development Log share the updated archive.

October 31, 2026 4:51 AM CST

Development Log Writing Guidelines

Development Log writing guidelines now call for concise explanations of each problem, its verified cause and the resulting behavior, with relevant gameplay requirements and limits.

The homepage and setup guide now point to the current launcher installer.

October 31, 2026 4:32 AM CST

Party Support, Guild Services, Maat and Runtime Fixes

Friendly area support now has a minimum 50-yalm radius for players of every job, recruits, Trusts and player-owned pets. This covers area buff spells, Bard songs, Corsair rolls, friendly area abilities, area healing and status removal, pet wards and beneficial auras. Recipients are checked at their current positions when the effect lands. Single-target spells remain single-target, and party membership, zone and other native target restrictions still apply. Offensive effects keep their existing ranges; effects already larger than 50 yalms keep their larger radius.

Level-75 White Mage recruits had stopped selecting Protectra V and Shellra V because the spell filter excluded every merit spell. These two buffs are now explicit level-75 WHM exceptions. White Mages can also replace an active lower-tier Protect or Shell with tier V. Lower-level recruits and other merit spells retain their existing eligibility rules.

Excavation Duty could fail when a Brittle Rock was destroyed because its door and progress script still referenced an ID table removed during an earlier migration. The migrated spawn range also included both records at each rock position. The mission now spawns the original five objective rocks, opens the matching door for each one and counts each objective once. It retains the five-rock completion requirement and existing entry, level-cap and reward rules.

Preemptive Strike was reading a missing mob table during initialization. It now initializes its 13 Mamool Ja Executioners and seven Puk Executioners from the correct mission list, keeps repeated setup calls from respawning them, and uses the current mission-start text. Completion still requires the 13 Mamool Ja objectives and is processed once. Failed runs cannot gain completion from enemy cleanup callbacks.

Warp II now rejects non-player targets before the cast, including recruits and other pets, which have no player home point. Previously its casting check accepted these targets even though the teleport effect rejected them later. This addresses the validation mismatch.

Some Beastmaster pet-command checks treated generated recruits as player characters and called a player-only pet function. Those checks now recognize recruit-owned pets directly while preserving the existing restrictions for player jug pets, charmed monsters and other pet types. This addresses the invalid-entity warning found in the server logs.

The guild ammunition-stock query was calculating the same reservation totals in two separate database lookups. It now reads quantity and acquisition cost together while keeping both backing checks, listing eligibility and stock counts unchanged. This reduces duplicate query work; it does not claim to eliminate every slow-query warning.

This update does not change player weaponskill damage or claim to resolve unrelated cutscene reports.

Sagacious Brocade Obi had its enchantment data but no activation script, so using it did not grant its Intelligence bonus. Its enchantment now grants INT +10 for three minutes and is removed when the obi is unequipped. Refreshing it does not stack the bonus. The normal 30 charges and ten-minute reuse delay remain in place.

The in-game Guild Crafting and Titan Shop windows could not obtain their service session because the shared request route was missing from the game command handler. That route now reaches the existing session handler again. Main-character authorization and the existing crafting, purchase, cost and delivery checks remain in place.

Black Mage Maat inherited a complete resistance to dark-based Sleep from the shared Hume defaults. His trial now allows Sleep and Sleep II to use their normal resistance checks, including Elemental Seal. This removes the inherited immunity and does not guarantee that every cast lands. His existing magic damage reduction, elemental resistances and other fight rules remain. The reported movement below the floor remains under investigation.

October 30, 2026 4:30 PM CST

Recruit Combat Reliability, Role Weapons and Imperial Agent Rescue

Recent server crash traces reached melee attack processing with an invalid target reference. Attack processing now checks that the target still exists, is alive, belongs to the same zone and instance, and matches the current attack target before applying a claim or recording an attack. Invalid attack states are retired even when their normal actions are paused. The exact player action that led to the reported crashes is still being investigated; this change addresses the unsafe target handling confirmed in the crash traces.

Recruits could defeat an aggressor before their owner acted without awarding the player EXP. A recruit pet needed an additional ownership link back to the player, and offensive abilities using the weaponskill damage path could kill before establishing a player claim. Both paths now attribute the kill to the human owner while preserving normal level, range, party, outside-claim and call-for-help restrictions.

Generated recruits now choose a compatible main and offhand pair from their eligible equipment catalog at their effective level. WAR Main and Off Tanks use an axe and shield; WAR DPS uses a great axe without Dual Wield and dual axes when the actual trait is available. PLD tanks use a sword and shield, while PLD DPS uses a great sword. Other jobs retain their main-job weapon family, and eligible one-handed users can select an offhand when they genuinely have Dual Wield. A /NIN subjob does not grant traits early or force two-handed specialists into one-handed weapons. Weaponskill selection continues to respect the equipped weapon family. Equipment choices use the existing balanced scoring model rather than a claim of best-in-slot gear for every encounter.

Imperial Agent Rescue was starting without its initial enemies because its mixed-key spawn list was being traversed as a sequential array. The assault now initializes its 11 Warders and three gates once, with the three Beastmaster pets appearing through their normal delayed spawns. The gates also carried an untargetable flag that prevented the Warders' Axe Throw from reaching them; initialization now clears that flag on these three gates while preserving their allegiance and their protection against ordinary player attacks. The chosen rescue hatch stays consistent for late arrivals, completion and failure timers cannot award the result twice, and the assault retains its level-cap and reward rules.

Titan Tactics now uses the XIUI Final Fantasy job head icons for all 22 jobs, with the accompanying license and attribution included.

October 30, 2026 11:15 AM CST

Silent Website Linkshell Messages

New Linkshell messages on the Titan XI website no longer play a sound. The main page and separate chat window now use the silent notification helper, while unread badges and message display keep their existing behavior.

October 30, 2026 6:06 AM CST

Tactics Cards Match Titan’s Interface

Tactics now organizes the player and Recruits into collapsible cards with the same role colors, job icons and name alignment used by Gambits. Expand All and Collapse All make it easier to manage a full party. Tank duties, Aggressive/Passive and Skillchain Focus/Freewill show separate choices with the selected mode highlighted; automated AoE weaponskills use green for allowed and red for disabled. Messages distinguish a request awaiting server confirmation from saved settings awaiting safe application, and expired snapshots keep editing locked. The addon now carries release version 0.1.0. The shared window controls and server request/confirmation policy are preserved. No launcher executable update or server restart was required.

October 30, 2026 5:45 AM CST

Login and Zoning Initialization Repaired

Titan Live’s login and zoning initialization could stop early because its player script called a repeat-bonus context helper that was missing from the deployed regime script. The missing helper and its reset dependency have been restored. The helper preserves earned Fields/Grounds of Valor repeat bonuses when reconnecting or travelling on the same main/subjob pair, resets them when that pair changes, and keeps the selected page, repeat choice and daily reward gate intact. The corrected global script was reloaded through the running server’s Lua watcher without restarting Titan or disconnecting players.

October 30, 2026 5:41 AM CST

Launcher Window Controls Refined

Launcher 1.6.40 gives the close and minimize controls a more restrained size that fits the header. Both buttons now use compact matching boxes and smaller, thinner symbols; the close symbol is centered and the minimize line sits slightly below center. Their existing actions, tooltips and accessible names are preserved. The launcher and installer were signed with Titan’s approved Microsoft Artifact Signing identity. No game-server restart was required.