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CLOSED BETA

Titan XI: Closed Beta Notice

During live beta testing, several serious exploits were discovered that may have compromised server integrity and gameplay fairness. As a precaution, Titan XI has temporarily transitioned to a closed beta while we investigate the extent of these issues, address vulnerabilities, and restore a fair and stable experience for everyone.

Server reopening is currently TBA. We appreciate your patience and understanding as we work toward welcoming adventurers back to Vana’diel.

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Development Log

Titan Development Log

September 24, 2026 12:30 AM CST

TitanGambits 14-Row Sheets

TitanGambits 2.2.128 limits player and Trust sheets to 14 ordered Gambit rows. Existing 15-row sheets keep their first 14 priority rows after the addon backs up the complete original beside the personal sheet.

The Add control and profile validation use the same limit.

September 24, 2026 12:21 AM CST

Trust Stat Tuning Removed

Removed Titan-wide numerical Trust bonuses for MP cost, attack, weapon skill damage, and accuracy. The older physical recruit profile also no longer adds blanket combat stat bonuses or custom HP/MP scaling. Generated job recruits continue using their native level-scaled base stats.

Trust job actions and individual character traits remain available.

September 24, 2026 12:10 AM CST

Generated Recruit Name Pools

Generated job recruits now draw their names from the supplied race-specific master list. The eight pools contain 50 complete names each, including two-part Mithra and Galka names. Race, face, size, and each recruit identity continue to use the established native Trust lifecycle.

September 24, 2026 12:00 AM CST

TitanGambits 15-Row Sheets

TitanGambits 2.2.127 limits player and Trust Gambit sheets to 15 ordered rows. New job defaults prioritize class actions within that limit; generated WAR keeps its editable Great Axe template.

Older sheets with more than 15 rows retain their first 15 priority rows. The addon saves a timestamped copy of the full original beside each personal sheet before reducing it.

September 23, 2026 11:49 PM CST

Generated Recruit Automatic Melee and WAR Gambits

Generated job recruits now join melee when their leader engages, follow target changes, and disengage with the leader. TitanGambits continues to control their spells, abilities, weapon skills, and ranged attacks; the Attack row is removed from recruit sheets, with saved sheets backed up during migration.

TitanGambits 2.2.126 shortens unobserved instant recruit action waits. Generated WAR now offers only Great Axe weapon skills and its editable default uses Defender when tanking below 50% HP, Berserk above 70% HP, and a Great Axe weapon skill at 1000 TP. Existing saved sheets need LOAD DEFAULT to adopt the new rows.

September 23, 2026 11:00 PM CST

Generated Recruit Attack Priority Fix

TitanGambits 2.2.123 starts melee when an Attack rule selects a new target, then gives the recruit's other enabled rules their normal action turns. It renews melee permission before the server lease expires and reissues Attack when the target changes.

September 23, 2026 10:44 PM CST

Generated WAR First-Engagement Gambits Fix

TitanGambits 2.2.122 lets an enabled Attack rule act on the owner's selected enemy as soon as the owner engages, before the first hit creates a claim. The server verifies that pre-claim target against the owner's actual battle target.

Attack authorization now runs alongside the recruit's ordered action rules, allowing its WAR abilities to run.

September 23, 2026 9:47 PM CST

Generated WAR Recruit Control Update

Prepared a TitanGambits-only WAR recruit correction: the generated identity persists from spawn, initial publication carries the rolled name and equipped look, and routine movement uses ordinary Trust updates.

The editable WAR default now tries Attack first and accepts a party-claimed target while the owner is idle. In-game appearance, combat, zoning, and two-client behavior remain unverified.