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CLOSED BETA

Titan XI: Closed Beta Notice

During live beta testing, several serious exploits were discovered that may have compromised server integrity and gameplay fairness. As a precaution, Titan XI has temporarily transitioned to a closed beta while we investigate the extent of these issues, address vulnerabilities, and restore a fair and stable experience for everyone.

Server reopening is currently TBA. We appreciate your patience and understanding as we work toward welcoming adventurers back to Vana’diel.

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Development Log

Titan Development Log

October 18, 2026 3:36 PM CST

TitanGambits: /experience Shortcut

TitanGambits 2.4.19 adds /experience to open the plugin directly to its Experience tab. The existing /exp shortcut still works, and either command opens the window without turning Gambits on or changing your saved switches. After the launcher installs the update, use /addon reload TitanGambits if you are already in game. No game-server restart is needed.

October 18, 2026 3:17 PM CST

TitanGambits: Missions and Saved Next-Step Tips

TitanGambits 2.4.18 adds a Missions button with separate collapsible sections for San d’Oria, Bastok, Windurst, Zilart, CoP and ToAU. Expand a section to see your current mission and the next-step directions already used by Titan’s mission notices. CoP’s parallel paths keep their own directions. The page refreshes when opened and every 30 seconds while viewed, and Refresh missions requests an update without advancing your story. Gambits can stay OFF.

Mission snapshots are saved per character with their server and last refresh time, so the latest tips remain available after reloading the addon. The last mission notice received in Emotes is saved too; an older notice is labelled as an earlier step when it differs from the current objective. Existing Window 2 notices remain visible. Unknown mission states say that no mapped tip is available instead of guessing a destination.

The Lua update is installed on Titan and Dynamis without restarting either game server. The launcher supplies the addon update; if you are already in game after it installs, use /addon reload TitanGambits. A complete in-game walkthrough of every mission branch has not been performed.

October 18, 2026 2:50 PM CST

Adventurer Profiles: Quest Progress

Every adventurer profile now has a Quests widget directly below Missions. Its collapsed header shows the character’s completed total against 470 implemented quests through Treasures of Aht Urhgan in Titan’s level-75 era. Expand it to see green completion markers, regional totals and in-progress quests, or search and filter the list. Results show 30 quests per page. Later-expansion content and quests without an implemented completion path are excluded.

A one-off quest counts when completed, and a repeatable quest only needs one recorded clear. Some repeatable quests erase their completed flag when restarted, so the server now retains first clears separately and seeds that history from existing saved completions. Older clears whose flags were already erased may not be recoverable; those entries say “Not recorded” rather than claiming they were never completed. New characters are tracked automatically. This display does not grant quest rewards or change quest progression.

October 18, 2026 2:18 PM CST

Dynamis Test: Monomi and Ninja Tools

On Dynamis only, Toji Mumosulah in Kazham now sells Monomi: Ichi at a base price of 9,590 gil with the usual Windurst fame adjustment. Ninja level 25 is still required to learn it, and casting consumes one Sanjaku-Tenugui.

The original Clothcraft 41 Sanjaku-Tenugui recipe is available with an Earth Crystal, two Cotton Threads and two Cotton Cloths. Normal and HQ yields remain 33, 66, 99 and 99. The Mercantile Guild can craft the tools, including orders using your materials, and existing toolbag exchanges remain available. Amalasanda stays closed; quest and battlefield scrolls receive no new shop source.

Dynamis has the restoration. Live Titan is unchanged; the restoration is included in its staged master patch for later activation.

October 18, 2026 1:34 PM CST

About Page Infrastructure Heading

The expanded Server Infrastructure section on the About page no longer repeats its title. Its content now begins with “More Than a Game Server.”

October 18, 2026 12:37 PM CST

TitanGambits: Melee, Ranged and Hybrid WS Modes

TitanGambits 2.4.17 adds a WS selector beside Auto-WS on each owned player and Recruit row. Click it to cycle through Hybrid, Melee and Ranged. Hybrid is the default and lets the server choose either family for skillchains; Melee allows only melee weapon skills, while Ranged allows only Archery and Marksmanship weapon skills.

The choice is confirmed by the server and saved by character and job, including Recruit job preferences. Choosing a mode does not turn Auto-WS on. Normal TP, equipment, ammunition and learned-skill checks still apply, and the AI holds TP if no legal weapon skill matches the mode. Manual weapon skills remain available regardless of the automatic WS setting.

The server change is installed on Dynamis. Live Titan has not restarted; its change is in the pending master patch. Until a server has the native update, the selector is unavailable and the existing action controls continue working.

October 18, 2026 11:22 AM CST

Dynamis: Player Subjob Auto-Abilities

Player Auto-Abilities was loading only the main-job profile, which meant an MNK/WAR could ignore Berserk and Warcry despite having learned them. Dynamis now loads eligible subjob ability rules using the actual subjob level. Defender remains a defensive choice at low HP while holding hate, rather than repeatedly replacing Berserk just because it is ready.

Player ability registration now checks the native job and level catalog through level 75 instead of using older doubled-level Recruit assumptions. Learned abilities, merits, equipment, resources and recasts still apply, and the Auto-Abilities and master switches continue to control execution. Player special abilities remain manual. Preparatory abilities that need a planned follow-up, pet acquisition, Charm, retreat and travel utilities are not triggered blindly by importing another main-job profile.

Dynamis loaded the Lua changes without restarting game services. Live Titan is unchanged; these changes have joined the staged Titan master patch for later activation.

October 18, 2026 10:49 AM CST

Dynamis Recruit AI Test Build

Invited Dynamis users can access the separate Recruit addon and its selected Summoner and Scholar support routines. Those two prototype coordinators activate only after custom test preferences are explicitly applied; switching those preferences off returns to their released coordinators. Current Auto action switches, job-based support memory, medicine pacing and Corsair’s eighteen-roll catalog, including its EXP roll, remain available.

Other test policies apply across Dynamis, including revised support selection, spell-range checks and automatic Blue Magic exclusions with a separate manual request path. The server validates ownership and targets for manual requests. Diagnostics start off and require an explicit opt-in; the recorder keeps numeric gameplay events in a bounded rotating log. The private addon must be connected deliberately and used instead of the regular TitanGambits controller while it is active.

Titan’s live gameplay and public launcher addon were not changed. Six independently validated shared spell fixes are staged in the new Titan master patch for later activation.