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CLOSED BETA

Titan XI: Closed Beta Notice

During live beta testing, several serious exploits were discovered that may have compromised server integrity and gameplay fairness. As a precaution, Titan XI has temporarily transitioned to a closed beta while we investigate the extent of these issues, address vulnerabilities, and restore a fair and stable experience for everyone.

Server reopening is currently TBA. We appreciate your patience and understanding as we work toward welcoming adventurers back to Vana’diel.

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Development Log

Titan Development Log

October 18, 2026 7:40 AM CST

Launcher 1.6.6: Clear Update Button States

The main launcher button now shows Checking while required files are checked and Updating while a detected launcher, client or addon update is being prepared. If a required update remains unfinished, the button says Update Launcher or Update instead of continuing to say Play Titan. It returns to Play Titan after the required checks and updates finish successfully.

Clicking a pending Update action completes the update step without immediately starting the game. Automatic update checks continue as before, and the game remains blocked while required files are being installed or verified. The final launcher and installer are Microsoft Artifact Signed.

October 18, 2026 7:31 AM CST

Compact Character Profiles with Progress Summaries

Character sheets now keep Equipment directly below Overview, followed by Jobs, Missions, Artifact Armor, Relic Armor, Assault, Dynamis Victories, Avatar Unlocks, Achievements, Accolades, Titles, Professions, Fieldcraft and Bazaar. Overview remains open, while the other 14 sections start collapsed and can be expanded individually.

Each section heading now includes a compact summary from that character’s saved data, such as filled equipment slots, unlocked jobs, active nation rank, owned armor pieces or completed achievements. Armor and Bazaar totals follow their collection updates, and the headings wrap on smaller screens while keeping the existing dark styling and gold accents. Armor totals cover the jobs shown in those collections; missing data is marked unavailable rather than shown as zero.

October 18, 2026 7:12 AM CST

TitanGambits: Separate Automatic Action Controls

TitanGambits 2.4.16 gives your character and each owned Recruit separate Auto-WS, Auto-RA, Auto-Abilities and Auto-Spells buttons. Green means enabled and red means disabled. The server enforces each choice, and the interface changes color after the server confirms it. Turning an individual Gambits row OFF disables all four categories; turning it ON enables all four, after which you can switch categories independently.

Your own automation starts OFF with all four categories OFF on this first rollout, including characters opted into the previous version. Later choices are saved per character and main job through logout. Every newly summoned Recruit starts with its Gambits and all four categories ON; its action switches last only for that summoned Recruit. Recruit melee positioning and the two Support priorities keep their separate job preferences. The master switch remains a pause for the whole owned party and does not erase individual choices.

Player actions use the normal job AI while retaining native access and costs: weapon skills require an available equipped-weapon skill and TP, ranged attacks need a compatible equipped weapon and ammunition and consume real arrows or bullets, and spells require learned magic and normal MP and item costs. Player two-hours remain manual. Recruit ammunition and virtual supplies are unchanged. Individual Recruit OFF now pauses its automatic AI and queued requests instead of falling back to ordinary Recruit AI; following continues and actions already underway may finish.

October 18, 2026 7:12 AM CST

Next-Step Guidance for Treasures of Aht Urhgan

Treasures of Aht Urhgan now gives short next-step notices through Titan’s Emotes channel, shown in Window 2 with the usual chat filters. After an interaction changes your objective, the notice names the NPC, item, location or battle needed next. All 48 mission entries were reviewed against BG Wiki and Titan’s scripts: 47 playable missions, followed by the Eternal Mercenary story marker. The automatically assigned opening mission stays quiet until you have a Boarding Permit.

The directions follow actual mission status, key items, zone requirements and waiting periods. They distinguish Cacaroon’s accepted payments, Pyopyoroon’s acid trade, Jazaraat’s headstone steps, palace dress requirements and replacement battle-entry items. Consumed entry items do not send you out of an active instance, and victory states point to the remaining exit scenes. Titan’s optional Rytaal tutorial is not presented as a required mission step; reward guidance follows Titan’s actual ring, Imperial Standard and Glory Crown handoffs. This adds directions without changing mission requirements, rewards, waits or combat.

Each complete notice, including its ToAU label, stays within 120 plain-text bytes; the longest checked message is 113 bytes. Unknown or oversized directions remain silent instead of being guessed or cut off. The shared observer waits for conversations to close, rechecks stale objectives and suppresses immediate repeats. Physical line wrapping still depends on your chat font and window width.

Dynamis accepted the Lua extension without a game-service restart. This does not replace a full player walkthrough of every battle and scene; report a missing or incorrect notice with your mission number and last interaction.

October 18, 2026 7:12 AM CST

Next-Step Guidance for Chains of Promathia

Chains of Promathia now gives short next-step directions through Titan’s Emotes channel, shown in Window 2 with the usual chat filters. After an interaction changes your objective, the message names the NPC, object, area or battle to visit next. All 33 playable missions from The Rites of Life through Dawn are covered, along with The Last Verse story marker. The directions were checked against BG Wiki’s 34 main mission entries and three Three Paths guides, then reconciled with Titan’s actual mission flags.

The Road Forks keeps its San d’Oria and Windurst routes separate, and Three Paths tracks Louverance, Tenzen and Ulmia independently. Promyvion lights, Vahzl Memory Fluxes, Warder kills, conversations and later multi-area objectives track what is still needed, including objectives completed in different orders. Dawn follows the midnight wait, its five independent epilogues and final scenes; defeating Promathia alone does not produce a false story-completion notice. Mimeo Jewel replacement and full-inventory reward recovery also have directions. Existing mission requirements, rewards, waiting periods and battles stay unchanged.

Every complete notice, including the CoP label, stays within 120 plain-text bytes. The longest checked CoP message is 118 bytes. The observer rejects oversized or unknown directions instead of cutting text off or guessing, waits for conversations to close, rechecks stale objectives and suppresses immediate repeats. Your chat font and window width still determine where a message wraps.

Dynamis accepted the Lua extension without a game-service restart. This is not a complete player walkthrough of every battle and branch; report a missing or incorrect notice with your mission number and last interaction.

October 18, 2026 7:12 AM CST

Next-Step Guidance for Rise of the Zilart

Rise of the Zilart now gives short next-step notices through Titan’s Emotes channel, shown in Window 2 with the usual chat filters. After a mission interaction changes your next objective, a message such as "[Zilart 3] Talk to Jakoh Wahcondalo in Kazham (J-9)." tells you where to go. Directions follow Titan’s actual mission flags, with all 18 BG Wiki mission entries reviewed as references.

The guidance covers all 17 playable missions and The Last Verse, which is a final story marker rather than another battle. Headstone prayers and Ark Angel shards track what you still need, including out-of-order collection; the Chamber of Oracles follows each pedestal you have used. Papyrus and crystal handoffs, interrupted victory cutscenes, the postponed opening and Awakening’s two epilogues have their own directions. After the epilogues, the notice points toward the CoP and Ru’Lude Gardens follow-up chain instead of claiming Zilart is fully finished early. This does not add general quest notifications or change mission requirements, rewards or battle difficulty.

Every complete notice, including its mission label, stays within 120 plain-text bytes. The longest Zilart direction checked is 113 bytes; the observer rejects oversized text rather than cutting it off. Messages wait for conversations to close, suppress repeats and recheck stale directions. Line wrapping still depends on your chat font and window width. Unknown states stay silent instead of giving guessed instructions.

Dynamis accepted the Lua extension without a game-service restart. Report a missing or incorrect notice with your mission number and last interaction.

October 18, 2026 7:12 AM CST

Temple Knight Key: Earned Sacrarium Access

Players who complete A Hard Day’s Knight can now trade one Sealion Crest Key and one Coral Crest Key together to Quelveuiat in Tavnazian Safehold for the permanent Temple Knight Key. Phoenix’s era adjustment had removed this post-quest exchange even though the Sacrarium doors already recognized the key. This restores that specific exchange while keeping the quest, its prerequisites and the two required items.

The original quest still awards 2,100 gil and the Tavnazian Squire title. Its completion does not automatically give the key: the two-key trade is a separate step. Characters who completed the quest previously can make the exchange without resetting it. The permanent key opens the existing inner Sacrarium gate through either keyhole, allowing one adventurer to operate it.

The old exchange deferred its reward until a follow-up scene, after the server had already closed the item trade. The corrected exchange verifies and consumes both keys and awards the permanent key together when the trade scene finishes; the follow-up scene remains. Single-key or unrelated trades, stale progress, failed item consumption and repeated reward callbacks cannot grant another key. Interrupted follow-up scenes cannot take away an already-earned key.

Other era restrictions and Recruit strength are unchanged.

Deployment verification also caught an empty era module left behind when the restriction was removed. That registration is now removed completely, so the base quest loads without the module startup error.

October 18, 2026 7:12 AM CST

Mission Timing, Dynamis Rewards and Recruit Medicines

San d’Oria mission 6-2 no longer waits for midnight in Japan to decipher the ancient book. An era adjustment had restored that long delay. The three gate guards now finish after one real-world minute, without requiring you to zone. If you were already waiting under the old rule, your next conversation starts the shorter wait; talking repeatedly does not restart it.

Returning to an active Dynamis run no longer adds or refreshes Weakness. The old entry handler applied a ten-minute penalty even when someone had died, returned to their Home Point and walked back in. The correction covers all ten Dynamis zones. Normal Raise behavior and the existing Dreamlands entry cleanse remain unchanged.

Normal automatic monster respawns in those ten Dynamis zones now use a fifteen-minute timer instead of the shorter intervals. The rest of Vana’diel keeps its existing respawn rules. Monsters that do not automatically respawn stay that way, and explicit scripted wave and pop delays retain their progression rules.

Windurst’s era victory target pointed to an NPC ID missing from its current NPC data, leaving no reward target after Tzee Xicu Idol was defeated. His pop target is restored for each new run, and he is kept out of automatic wave spawns so his existing pop item is used. A separate victory ??? appears at the place of defeat; examining it awards the Hydra Corps Lantern and the usual title. The two reported earned key items were restored separately on Titan without a restart. Clicking a pop target before the boss dies no longer grants an unearned Windurst clear.

Recruits no longer have the extra sixty-second HP-medicine or ninety-second MP-medicine wait between automatic uses. They still follow item activation and animation times, action restrictions and each item’s real Medicated checks. Ordinary smaller potions and ethers remain available during Medicated when their own item scripts allow it.