Uptime unavailable
CLOSED BETA

Titan XI: Closed Beta Notice

During live beta testing, several serious exploits were discovered that may have compromised server integrity and gameplay fairness. As a precaution, Titan XI has temporarily transitioned to a closed beta while we investigate the extent of these issues, address vulnerabilities, and restore a fair and stable experience for everyone.

Server reopening is currently TBA. We appreciate your patience and understanding as we work toward welcoming adventurers back to Vana’diel.

Back to Home

Development Log

Titan Development Log

October 31, 2026 10:33 AM CST

A Fresh Start for Titan

Titan starts fresh with all characters, character progress, gil, account-earned tokens and public gameplay history cleared, including Auction House trades, guild craft receipts, achievements and world records. Website accounts and passwords are retained, and the existing Development Log remains available. Replacement characters can be created through My Account. Restricted maintenance remains in effect, and new account registration stays closed.

The Auction House and Mercantile Guild inventory start empty. Guild crafting and player ingredient buying remain available as supplies arrive. Generated quest-item reserves and the special ammo ingredient fallback have been retired: a price quote alone can no longer create materials. Crafting must consume acquired stock with recorded provenance. Automatic NPC sourcing is disabled for this fresh start while the guild awaits player supplies.

Titan’s patched gameplay features, crafting recipes and service rules are retained. New characters start with ordinary player privileges and the normal starter equipment and linkshell pearls.

October 31, 2026 9:48 AM CST

Titan Community Links and Chat

Discord links have been removed from the website navigation, launcher sidebar and Titan addon menus. Use Official Titan chat in game or on the website for help. Launcher 1.6.42 moves the Website button into the space left by the removed sidebar item; its launcher and installer are signed with Titan’s approved Microsoft Artifact Signing identity.

Automatic Discord relays for Titan chat, yell, world events, NM defeats and Development Log entries have been retired. Development Logs remain available on the Titan website, and previously published history is preserved.

October 31, 2026 5:59 AM CST

Website Guides and Official Support Channels

The website now directs issue reports and GM assistance requests to Official Titan chat in game or on the website, where chat is actively monitored and logged. Discord is player managed, with no GM activity. FAQ, Getting Started and Rules explain where to ask for help and which details make a useful report; old Support and Staff links now open the current help guidance.

Current guides now reflect unlimited Auction House listings without automatic seven-day returns, the separate TitanHub feature windows and optional launcher plugins, current Recruit controls and the removal of Auto-Pull. Obsolete Recruit-unlock and Sparks launch announcements have been removed from current feature descriptions. The FAQ expands recruitment cooldown, Tactics, Auto-Melee, collision and Valor guidance while keeping its existing question links. TitanFAQ in game reads these same answers from the website. The existing shared typography and collapsible presentation are preserved, and the About page uses the consistent FAQ label.

October 31, 2026 5:48 AM CST

Alliance Monster EXP Sharing

Monster-kill EXP now stays at full value through six nearby group members and scales by 6 divided by group size above six. Each eligible member receives 75% with eight members, 50% with 12, or about 33.3% with 18. This prevents larger alliances from multiplying the full party reward across every member.

Players, Recruits and Companions in the same zone and normal EXP range count toward the group size; ordinary job pets do not. The largest nearby roster recorded during the fight is retained. The share applies after the monster EXP cap and before chains, Dedication and other personal bonuses. Normal level and eligibility rules remain, and fixed quest, mission and Valor book completion rewards are unchanged. The website’s Recruits, Rules, Getting Started, About, comparison and FAQ guidance now explains these rules.

October 31, 2026 5:47 AM CST

Recruit Damage Ratios and Accuracy Corrections

Generated Recruits already use player-style progression and real equipment, but their physical damage-ratio and accuracy calculations were still using monster rules. This could remove the level penalty against stronger enemies, add a bonus against weaker enemies, and select different damage-ratio limits. These calculations now follow player rules, using the actual equipped weapon type, main-hand and off-hand accuracy limits, weapon-specific critical modifiers for weaponskills and ranged distance penalties. Third Eye also follows the player's weapon requirement for retention under Seigan.

Results depend on the Recruit's weapon, stats, buffs and target, so individual cases can move in either direction. Existing Recruit bonuses, equipment effects and unlimited ammunition remain. Ordinary Trusts, monsters and pets retain their existing behavior.

October 31, 2026 5:23 AM CST

Tactics on the Recruits Page

The Recruits page now has a Tactics section introducing TitanTactics. It explains tank roles, Aggressive and Passive behavior, area weaponskill controls, Skillchain Focus and Freewill, Recruit subjob choices and party controls in the same collapsible layout as the rest of the page.

October 31, 2026 5:20 AM CST

Recruitment Page: Cooldown Guidance

The Recruits page no longer advertises paid cooldown hires. It now explains that manual recruitment is free and each job uses its own 30-minute timer, with no recurring wages.

October 31, 2026 5:16 AM CST

Recruitment Cooldowns No Longer Accept Gil

Players must now wait for each job’s 30-minute manual recruitment cooldown to expire before hiring that job again. Paying gil to skip a cooldown is no longer available, and older addon purchase requests are rejected. Recruitment shows job availability and time remaining, with cooldown buttons disabled until the job is ready. World Recruit anchors and automatic encounter fills retain their existing rules.